Homecome - Butterfly Dreams
Description
Please remember to SAVE your game from time to time. This project uses a lot of memory, and it will crash if played for too long. Credits below (and in project): ---------------------------------------- CODE • AK • block866 ART • AK • RealSTICK • Golar MUSIC (A-Sides) • AK • potatobear616 MUSIC (B-Sides) • katamari • Marie Ezra • The_Updator • FancyFoxy • PotatoAnimator • AK SOUND EFFECTS • Nintendo (Super Smash Brothers Ultimate) • Team Cherry (Hollow Knight) • Blue Mammoth (Brawlhalla) • Edmund McMillen (The Binding of Issac) • Type-Moon (Melty Blood) • Toby Fox (Undertale/Deltarune) • Valve (TF2) • George Thorogood • Various sounds provided by users of Freesound.org • Scratch Sound Library • AK VOICE ACTING/SAMPLES • AK • potatobear616 • 7Sofa • zevo • Alliceron • Mousiyo • flymetothemoon • ryberry • Toby Fox OTHER SOFTWARE USED • LMMS • Audacity • Adobe Photoshop 2015 SPECIAL THANKS/ADDITIONAL CREDITS klabss keiron01 darknubs block866 PotatoAnimator 7Sofa purplebeanie Berricake owlcart katamari PCthaBoi Sigma jtkehler Mousiyo LemonadeCat Superkuldn Marie Ezra Sketchmoore StudioVermin Leonartistic TheDannyGuy Redd_Chili LuigiJr RobloxNoob101 Rae-TV Purplax banyough naeldavi The_Updator Golar RealSTICK RatMoleFace Sans Undertale HmYesQuite Apfellord P1stachio FancyFoxy NexusKitten Folks of GDM legitergosum Alliceron ---------------------------------------- Final Note: I've actually finished the project several days before release, and am very glad I've gotten to finish it at all. I don't intend to return or gain from HBD's release - the community does not need me anymore and I've accepted that. I'm happy to say I've taken genuine action to correct behaviors and to self-improve, though I don't ask for forgiveness for my mistakes; that's an individual decision which I have no control over. Thank you, and apologies once again. @ArcanisHD
Instructions
(this was not made by me, it is a reupload) For best performance, please play this game on Turbowarp (w/ HD-pen and warp timer enabled). NOTE WHEN CHANGING KEYBINDS Closing the menu while having an unbound control will force you to set its binding. If you find yourself stuck, you can keep pressing [enter] to close the menu until you've set all your keybinds. ---------------------------------------- Default control scheme: ---------------------------------------- [←] - Left [→] - Right [↑] - Up [↓] - Down (Crouch) [z] - Jump [x] - Glaive (Menu Select) [c] - Sprint (Fastfall) [a] - Use Tome [s] - Flare (Morph) [d] - Interact (Open Menu) [f] - Quickuse (Set Quickuse item) ---------------------------------------- This game is intentionally quite hard. Each room is possible, but always remember that some obstacles cannot be cleared without collecting specific items and/or abilities.
Project Details
- Visibility
- Visible
- Comments
- Enabled
- Remixed From
- Project #904470645
- Original Project
- Project #904470645
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