Super Mario 2D World Maker (Ver 1.2)

Super Mario 2D World Maker (Ver 1.2)

by mariofan235

πŸ‘ 44,080 ❀️ 955 ⭐ 939 πŸ”„ 77
Created: Jul 9, 2021 Last modified: Sep 17, 2024 Shared: Jul 9, 2021

Instructions

Check out my new game: https://scratch.mit.edu/projects/1062575820/ ========================================= **Please Click the Green Flag Twice** **Please do not post codes in the comment section** NOTE: To build large levels and/or play them, please use TurboWarp or Forkphorus using their infinite clone toggle. Level Forum: https://scratch.mit.edu/discuss/topic/527586/ TurboWarp: https://turbowarp.org/551816517?clones=Infinity ======================================= Welcome to SUPER MARIO 2D WORLD MAKER! A 2D level editor based on a retro reimaging of Super Mario 3D World! EDITOR CONTROLS -Arrow Keys/WASD to move the camera; hold X to move the camera faster -Use the mouse pointer to use the item pointer -Press E to switch brush modes: place, erase, and item pick -Press T to switch alternate tiles/NPCs -Press R to rotate tiles -Press Y to access different object properties (i.e. Pipes and Piranha Creepers) -Press H to hide/show the editor interface -Press the Magnifying Glass (keyboard number 0) to access the entire level panel -Use the recent item selection to quickly access items (you can also use keyboard numbers 1-5 as a shortcut) -Click the clapboard in the bottom left or the enter key to test/edit your level -Click the gears icon on the top right to access more level settings (e.g. timer, goal type, etc) -Click the themes button on the top left to switch level themes PLAYER CONTROLS **Controls can be edited through the Key Controls List** Basic Controls -Arrow Keys to move -Press the down arrow key to duck -Z to dash -X to jump -S to Spin Jump -Enter key to pause (only in player mode) Special Moves -Press the arrow key toward the direction of a (clear) pipe to enter it -Press down in midair to ground pound; jump on impact to perform a Ground Pound Jump -Crouch and press S while running to Long Jump -Press in the direction of a wall while in midair to wall slide; press X/S to perform a Wall Jump -Hold Z to carry shells and other items -While throwing items, hold up to throw them upward -Press down on slopes to slide -Underwater: X to swim -Outer Space: S to perform a midair spin jump Power-Up Controls -Flower Powers: Press Z to shoot projectiles -Super Bell: Z to claw swipe, S in midair to dive, and use the arrow keys to climb walls -Super Hammer: Z to whack hammer; Up + Z to create a box -Super Leaf: Z to swipe; X to hover; build up speed to fly -Bullet Mask: X to accelerate midair -Propeller Mask: S to gain height (limit of 3 times), X to hover -Cannon Box: Z to shoot; hold Z to shoot at a longer distance -Mega Mushroom: Go nuts SAVING/LOADING LEVELS **Post levels at the Course World to share it with others: https://scratch.mit.edu/discuss/topic/527586/?page=1 -To save your level, click the gears icon in the level editor for the level settings and click save (make sure it is copied correctly!) -To load a level for editing, access the level settings in the editor and click the Load icon to paste the code -To simply play a level, click Play Level in the menu to paste OTHER FEATURES -An easy to use, modern level editor and loading system -15 different level themes based on 3D World -A recreation of slopes, clear pipes, NPCs, and other well-known Mario mechanics -Support for linear and open level design (i.e. Green Stars) -Numerous power-ups and items at your disposal CREDITS *More detailed credits are in the project, but the main ones are listed here -@griffpatch for the initial platforming engine -The Spriters Resource, SMBX, and Mario Fan Games Galaxy for all the sprites and tilesets -Nintendo for ownership of the Mario franchise And, of course, you for playing! Due to limited time and space, all the features planned were not added in the initial release. This means updates will be frequent, so stay tuned! And finally, thank you all for your time and support. This is no doubt my biggest project I have made so far, and it had its fair share of challenges. I wanted to focus not only adding more content, but making the level editor as robust as possible. Overall, I am proud of what I accomplished, and I hope it will inspire others too. Again, thank you! #games #mariomaker #supermario3dworld #supermario2dworld VERSION HISTORY (7/9/21) Released! -Bug fixes and improvements (7/10/21) In Player Mode, checkpoints now save your current Green Star Count and if the stamp is collected; other bug fixes (7/11/21) Increased clone limit for non-TurboWarp levels (7/12/21) Updated standard pipe costume

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