Wave Multi-Emulator 8X - V0.8.7
by oxiti8
Description
Go here to convert ROMs: http://tomeko.net/online_tools/file_to_hex.php Wave Multi-Emu Scratch forum topic: https://scratch.mit.edu/discuss/topic/514695/ Wave Emulator Collaboration studio: https://scratch.mit.edu/studios/27152609/ Changelog: V0.8.7: Fix LY=LYC check in DualGB V0.8.6: Add row 256 wrapping behavior to MegaChip V0.8.5: MegaChip: Fix 256-dimension sprites not rendering, fix transparencies and collisions, add 09NN V0.8.4: Add mostly functional MegaChip support (No audio, transparencies, or sprite blending) V0.8.3: Have VF be set after shifting in 8XY6 & 8XYE instead of before; fixes Danm8ku V0.8.2: Fixed an issue where the HPS flag wasn't reset upon resetting Wave-8 V0.8: Implemented a new rom importer system. Updated DualGB to the latest build. Updated CoolNES to 2.4. Added CLS V-blank behavior to WAVE-8's MegaChip mode. V0.7.9: Fixed a variety of audio issues with Chip-8 that caused audio to not play in any CHIP-8/SCHIP games, and also added debug info to the pause menu. V0.7.8: Add very early Mega-Chip support. V0.7.7: Fix hi-res CHIP8 games taking forever to load. V0.7.6: Add Boot-128 support, Fix bitshifts not setting VF correctly in CHIP-8 V0.7.5: Update DualGB to Early GBC build. V0.7.4: Major GUI overhaul, add BBC micro:bit integration. CHIP8: Change 00F0 to 00E1. Goddess A: Minor updates to CPU structure. GBA: ROM importer fixed. V0.7.3: GUI update by @Executec V0.7.2: bugfixes V0.7.1: CHIP-8 FFT speedup, Bugfix on edge case with DXYN VF collision, fix 8XYD/8XYF V0.7: Added Cool NES Emulator by @GenericHeroGuy, added 1s1s Bytepusher by @52525rr, added 2 new options for themes, fixed WAVE-8 crashing in vanilla scratch occasionally, fixed theme switch crash, added sounds when clicking the on screen arrows in the menu, removed N64 icon, added GUI to rom importer, fixed GBA rom importing. 0.6.20: bugfixes, add 00F2, F100, F200, F300, 8XYF 0.6.19: (CHIP8) Fix palette swaps 0.6.18: (CHIP8) Add screen invert instruction 0.6.17: Fix SuperNeatBoy falling thru the floor. 0.6.16: Added OR mode drawing. 0.6.15: CHIP8 Scroll left issue fixed. 0.6.14: Create new instruction for WAVE-8, FN03 0.6.13: Update HyperWaveCHIP-64 0.6.12: Implement HyperWaveCHIP-64 extension. 0.6.11: Add some HYPERCHIP-64 opcodes 0.6.10: Added Screen and Audio toggles to CHIP-8. 0.6.9: Add audio support to CHIP8, fix scrolling bug. 0.6.8: CHIP8: Add visible PC Counter 0.6.7: Fixed Long I skips, made quirk changes stay enabled/disabled until page reload 0.6.6: Improved CHIP-8 Audio 0.6.5: scroll instruction updates 0.6.4: Two new one-pass drawing methods for CHIP-8: One by @Kouzeru (Sharp mode), and one based off the original (Legacy mode) 0.6.3: Bugfixes. 0.6.2: "Import State" button relocated. GB: The game title is now shown at bottom of the screen. 0.6.1: GB: bugfixes. CHIP8: Keypad clones are now cleared upon emulator reset. 0.6: GB: @52525rr's As-of-yet-unnamed Gameboy emulator has been added! CHIP-8: Mobile support for the CHIP-8 Emu has been added,CHIP-8 games now render correctly, Brand-New WAVE logo rom by @AArt1256 added as the default rom, screen position moved to top. Changelog from pre-v0.6 removed due to length. Check earlier versions to see older changelog~ #Chip-8 #Gameboy #GBA #DS #Superchip #XO-CHIP #NES #emulation
Instructions
THIS VERSION IS OUTDATED, GO TO V0.9 HERE: https://scratch.mit.edu/projects/723002351/ Wave Multi-Emulator combines multiple emulators together in one project! Turbowarp is recommended for best results: https://turbowarp.org/671672957/ CONTROLS: You can control the menu with the arrow keys to scroll and space/enter to select, touch the onscreen arrows to scroll and click the icons to select, or even tilt a BBC micro:bit left and right to scroll and press A to select. (DualGB) Game Boy/Game Boy color: Supports Game Boy and Game Boy Color games with great accuracy. dpad = arrow keys, A = A key, B = S key, select = space, start = Enter. (WAVE-8) Chip 8: Supports base CHIP-8, as well as SuperChip 1.1, hires CHIP-8, XO-CHIP 1.1, Mega-Chip, and HyperWaveCHIP-64. CHIP 8 Controls: Press space to pause and set CPF (Cycles Per Frame). Press Enter to reset the emulator. Use the keys 1,2,3,4,q,w,e,r,a,s,d,f,z,x,c,v for the keypad, or use the on-screen keypad. The arrow keys will also work in place of WASD. Press M to toggle audio. Press N to toggle video. Game Boy Advance: Expect little to nothing to work, especially not any retail games as the header must be removed from roms. Nintendo DS: simple homebrew like TinyFB runs, main issue is actually memory constraints. Doesn’t play any retail games (yet[?]) (Cool NES 2.4): Nintendo Entertainment System: Compatibility is the same as Cool NES 2.4. Type "Credits" in UHWEI for the credits.
Project Details
- Visibility
- Visible
- Comments
- Enabled
- Remixed From
- Project #611761350
- Original Project
- Project #65999084
More Cool Projects
Friday Night Funkin VS NEON (Advent Neon Mod)
by -Xboxdude-
フォースゲーム[射的.アニメ.連打ゲーム・クリッカー]
by kokenken
The Everything Show S3 E5 - "A Dangerous Change"
by The_Everything_Show
Dora the Explorer Meme!!
by dagodcoding
Appel v1.4
by griffpatch
みんなでパスワード解析
by akku--n11
Numberblocks Intro but it's in my art style
by Numberblock4Fan
Duck Life 5 Treasure Hunt (Mobile Friendly)
by The-Green-Dragon
kirby sprites
by muymik123
Earth Defenders
by theanonymousweirdo
ᴘʟᴜɢ ᴍᴇ ɪɴ || meme || ft. The Chosen One
by justcode12
GU!ink!sans fight phase1 [UNDERTALE fun game]
by gau37
When I poop my pants...
by oransya123
Lemonoids v1.2
by anoyomous_user
N-VERSE (os)
by RealBaruto
word processor (multi page) 1.0
by jay
Miner cat - ???
by ScratcherBoyz
THE PLATFORMERS RETURN!
by BendyAndSonicBattles
[ ASTRID . MEME ]
by maggotmutt
Sussy Schoolgrounds Chapter 1
by Sgt_Pacman
保存用
by qawsedrf_
How to add MOBS into paper minecraft
by cowmanjl
Rooms: Low Detailed Entity Spawner (W.I.P) remix
by arandomscratcher1298
(OLD) Sinking Ship | #animation
by HpyerNot