Sonic Levitate 1.2.3

Sonic Levitate 1.2.3

by AKidThatLikesMath

πŸ‘ 3,396 ❀️ 58 ⭐ 57 πŸ”„ 6
Created: Feb 3, 2022 Last modified: Oct 25, 2024 Shared: Nov 29, 2022

Description

LONG LOAD TIME ON SOME DEVICES Turbowarp loads slightly faster --------------------------Comment Rules------------------------- NO ADS and if you wish to comment feedback, please don't be mean and remember this game is semi-discontinued (no new major features), but feedback is still good for future projects. I do still accept bug reports but not feature requests. -------------------------------News---------------------------------- https://scratch.mit.edu/studios/32668826/ ---------------------------Level Forums--------------------------- https://scratch.mit.edu/discuss/topic/631568/ ------------Recommended: Play on Turbowarp-------------- Copy & Paste Link to get Pausing, Dark Mode, Faster Loads, and More: https://turbowarp.org/638762075 -------------------------Game Synopsis--------------------------- After Dr. Eggman steals the time stones, he sends Classic Sonic and Friends back to when Sonic's first adventure took place! They must fight through many Badniks in a unique 3-lane runner where they must be careful of which direction they move to defeat Badniks and re-retrieve the Chaos Emeralds! -------------------------Important Notice------------------------- Although I was going to make levels for every Classic Sonic game, I ended up deciding to make a sequel because it would be easier to make a new project with more optimizations than try and optimize this to make room for new levels. More info on the upcoming sequel to come! ---------------------------What's New!----------------------------- Latest Update: Ver. 1.2.3: 3/14/24, Happy Ο€ day! -Made some changes to the story in the tutorial/story -Reworked menu animations & added menu SFX -Menu animations are now altered by the mobile controls toggle to make them look good with the weird way Scratch handles touchscreens -Fixed 2 major bugs I could've sworn I already fixed several times (guess I forgot to push save?): --Mobile controls now work in stages with water (mobile users can finally get past Labyrinth Zone!) --Fixed typo where both the Save and Load buttons said "Load data" (now you can actually use save data!) -Fixed minor menu-related bugs -Added infinite loop check for corrupted save data codes -Added "auto save" feature that automatically saves and gives save data code upon stopping the project -Added new loading screen featuring mini-sonic Latest Major Update: Ver. 1.2: Date not Recorded -Revised Story/Tutorial. -Yet another new movement system that was made due to bug fixing and balancing reasons. It feels a lot faster! -Way better menus. And I thought I made the last update's UI look better... -Boss Rush is available! The true final challenge. -The final levels and boss were made slightly easier and save data was made better allowing for a more enjoyable experience! -Several features that were not clarified enough in game are now explained better. ------------------------------Credits--------------------------------- Most Images and Sound: Sega and others who made official Classic Sonic sprites and sound. Some Images: Made by me using Scratch's vector editor. The Endless Mode Results Music: Made by me in Beepbox. It's not much but perhaps it's the groundwork for some future custom songs...? To make your own songs check out Beepbox (Copy and Paste): beepbox.co Code: All except save data by me (including some from past projects of mine). Thanks to the Scratch wiki for the save data guide. Last but not least, big thanks to the Scratch Team for obvious reasons. ------------------------------------------------------------------------ The controls and story are in the in-game "Tutorial" level. #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic #Games #Mobile #Sonic Hi :)

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