Wave Multi-Emulator Multi-Platform Edition - V0.6.20

Wave Multi-Emulator Multi-Platform Edition - V0.6.20

by oxiti8

πŸ‘ 186 ❀️ 9 ⭐ 9 πŸ”„ 0
Created: Oct 26, 2021 Last modified: Dec 1, 2021 Shared: Oct 31, 2021

Description

THIS VERSION IS OUTDATED, NEXT VERSION: https://scratch.mit.edu/projects/65999084/ Go here to convert ROMs: http://tomeko.net/online_tools/file_to_hex.php Wave Multi-Emu Scratch forum topic: https://scratch.mit.edu/discuss/topic/514695/ Wave Emulator Collaboration studio: https://scratch.mit.edu/studios/27152609/ Changelog: 0.6.20: bugfixes, add 00F2, F100, F200, F300, 8XYF 0.6.19: (CHIP8) Fix palette swaps 0.6.18: (CHIP8) Add screen invert instruction 0.6.17: Fix SuperNeatBoy falling thru the floor. 0.6.16: Added OR mode drawing. 0.6.15: CHIP8 Scroll left issue fixed. 0.6.14: Create new instruction for WAVE-8, FN03 0.6.13: Update HyperWaveCHIP-64 0.6.12: Implement HyperWaveCHIP-64 extension. 0.6.11: Add some HYPERCHIP-64 opcodes 0.6.10: Added Screen and Audio toggles to CHIP-8. 0.6.9: Add audio support to CHIP8, fix scrolling bug. 0.6.8: CHIP8: Add visible PC Counter 0.6.7: Fixed Long I skips, made quirk changes stay enabled/disabled until page reload 0.6.6: Improved CHIP-8 Audio 0.6.5: scroll instruction updates 0.6.4: Two new one-pass drawing methods for CHIP-8: One by @Kouzeru (Sharp mode), and one based off the original (Legacy mode) 0.6.3: Bugfixes. 0.6.2: "Import State" button relocated. GB: The game title is now shown at bottom of the screen. 0.6.1: GB: bugfixes. CHIP8: Keypad clones are now cleared upon emulator reset. 0.6: GB: @52525rr's As-of-yet-unnamed Gameboy emulator has been added! CHIP-8: Mobile support for the CHIP-8 Emu has been added,CHIP-8 games now render correctly, Brand-New WAVE logo rom by @AArt1256 added as the default rom, screen position moved to top. 0.5.6: Certain SCHIP-era games now display their titles when run in SCHIP mode. 0.5.5: GUI bugfixes. CHIP8: CGA0 colors are now used. Arrowkeys now supported. 0.5.4: CHIP8: New drawing method. 0.5.3: CHIP8: New audio system, implemented pitch changes 0.5.2: some GUI updates such as allowing the user to press enter/space to start an emulator, added support for the "Goddess A" fantasy computer (Still a WIP). 0.5.1: CHIP8: FINALLY. FIXED. THE KEYBOARD BUG. Also fixed scrolling in plane 0. 0.5: CHIP8: ADD XO-CHIP 1.1 SUPPORT (no audio). Add multiple plane drawing, Remove option to disable wrapping and collisions, replace it and HPS slider with dedicated button to Switch between XO-CHIP and SCHIP Compatibility mode. ~Changelog from pre-v0.5 removed due to length. Check earlier versions to see older changelog~ #emulator #Chip-8 #Gameboy #GBA #DS #Superchip #XO-CHIP #emulation

Instructions

Wave Multi-Emulator combines multiple emulators together in one project! Turbowarp is recommended for best results: https://turbowarp.org/590231890/ (DualGB) Game Boy: Still a WIP. Only 1 mapper/32KB roms supported for now. dpad = arrow keys, A = A key, B = S key, select = space, start = Enter. (WAVE-8) Chip 8: Supports base CHIP-8, as well as SuperChip 1.1, hires CHIP-8, and XO-CHIP 1.1. CHIP 8 Controls: Press space to pause and set CPF (Cycles Per Frame). Press Enter to reset the emulator. Use the keys 1,2,3,4,q,w,e,r,a,s,d,f,z,x,c,v for the keypad, or use the on-screen keypad. The arrow keys will also work in place of WASD. Press M to toggle audio. Press N to toggle Display. Game Boy Advance: Expect little to nothing to work, especially not any retail games. Nintendo DS: simple homebrew like TinyFB runs, main issue is actually memory constraints. Doesn’t play any retail games (yet[?]) Type "Credits" in UHWEI for the full credits.

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