
Super Mario Bros S v2.1
by superpi2
Description
A lot of work went into this project! Check out everyone who's working on it: https://scratch.mit.edu/studios/25367176/curators/ New year, new world! Explore the sands of World 2, with 4 new levels! MAIN ADDITIONS: World Select! - After beating 1-G, you can access world 2! - There is now a world select option on the world map. Pokeys - Tall lads that patrol the dusty dunes. - Take multiple hits to KO. Spikes and Spikeballs - Spit out spikeballs to throw at the player. Be careful! Bob-ombs - When stomped on or ignited, explode after a short period of time. This can be helpful when trying to clear out blocks! Donuts - Flimsy platforms that fall if you stand on them for too long. Unfortunately cannot be eaten. Sand Geysers - Getting caught in one of these will propel you to the top of the geyser. They periodically stop and start spouting sand. New Themes! - Added the desert sky and desert underground themes. - The maker engine can now also support up to 9 subareas instead of just 4. Autosprint setting - You can now turn on automatic sprinting if you'd like. BUG FIXES/OPTIMIZATIONS - Fixed a bug in the player movement code, controlling the player should be a bit smoother now. - Many sounds have been reimported. - Added variable hitbox sizes in entities for better collision detection. - Springs no longer have the incorrect animations. - Goombufs now have an ! particle when they notice the player. - Reduced the file size of the auxiliary blocks sprite. - Collision detection between blocks and entities has been slightly improved. - Temporarily removed some jankiness in 1-C. This level will be remade with the maker engine later. - Added slopes in 1-5 and 1-G. All listed versions are Public Release versions unless listed otherwise. If you find any bugs, or want to leave a suggestion, feel free to comment either here or in the Super Mario Bros. S development studio! Credits: Nintendo owns copyright of many aspects of this project. Other sprites based on property of Bandai Namco Entertainment, Zeptolab, and Mojang Studios. Mario and many sprites from Nintendo, sourced by The Spriters Resource. Other sprites from @superpi2, @smartwimp4, @iNeverBrokeTheRules, @chungofan11, @jeltemreal, @JAMdude10, @ScratchCat179, @AxlotlX, @20175G22, @stormwindsky, @RoyalCHARLIE, @K00PA_K1D, @MegaDem0, @leonnarvaez, @mior4, @enragedscracher1234, @dog20two, @elasmo_saurus, @cheesebread29, @billybot21, @DPancake13, @monk4329, @MarvelLover456, @Infinitycherry, @Goomba_Comics, @burnttoast312, @AceShepNAlpha, AwesomeZack (MFGG), RedChan (MFGG), and WalMaker (DA) Music by Nintendo, @superpi2, @smartwimp4, @RoyalCHARLIE, @leonnarvaez, Joy Sticks (YT), @WindWakinLink, and Retro Ryone, arranged by @superpi2, @smartwimp4, @iNeverBrokeTheRules, and Joy Sticks, sourced by @superpi2, @stormwindsky, and Joy Sticks. Menu design and title design by @superpi2, @iNeverBrokeTheRules, and @stormwindsky SFX by Nintendo or edited by @superpi2, sourced by @superpi2 and @LM_Productions Gameplay code by @superpi2 Other code by @superpi2, @iNeverBrokeTheRules, @jeltemreal, @stormwindsky, and @llaima Development and Planning by @superpi2 and @LM_Productions Special thanks to @MrIglooSalad for the music pausing idea #mario #game #platformer #smbs #goomba #bup #wahoo #collab #luigi #games #gaming
Instructions
Running slow? Game not starting? Assets not loading? Try playing here: https://turbowarp.org/#453196254 CONTROLS: Computer --------------------------------------------------- WASD or arrow keys to move K or X to sprint/attack (or turn on autosprint) P or C for special attack L, Z, Up, or W to jump P or C to dismount Yoshi W or up to enter doors Space for Pause / START Mobile ------------------------------------------------------ Use the joystick to move and jump Run/attack by moving it further Drag off of the edge of the screen for Pause / START World Map ------------------------------------------------ WASD or arrow keys to move Space / START to enter a level
Project Details
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