
FNF: Imposter V4 - Defeat (Check notes)
by speedyblur22
Description
Turbowarp link: https://turbowarp.org/789057548?fps=60&size=640x360&interpolate&hqpen
Instructions
Tip: If your song isn't starting to broadcast the message "setupstagecountdown". Use this if you only want the basics: https://scratch.mit.edu/projects/673821644/ Wanna learn how to make a mod? Go here: https://cabalex.github.io/fnf-song-converter/guide/ or https://youtu.be/zGeXtvg0U2A This website is better for modding: https://turbowarp.org/647102446?fps=60&hqpen&interpolate&size=640x360 2/25 - Drastically Changed the settings menu. Made the porting process slightly easier to understand. Added a "new" song called testing it's just ¨test¨ but there is no opponent. 3/1 - opponents can now be flipped using the "camR" variable. The fps counter can now show more than two digits. Removed the ability to get a negative score. 3/2 - Added Confrontation, which is the bf cover of "Confronting Yourself". 3/3 - Added blue and made the unfair scroll setting just "unfair mode" since it makes your health drain. Moved the menu variables. 3/4 - Disabled some special effects on scratch to reduce lag and fixed fake bf's fade-in. Improved the rating system; nothing goes off-screen now. 3/6 - Fixed the Combo meter, it can now display numbers more than 999. 3/7 - BF can no longer go over the notes. 3/9 - Added left/right scroll when unfair mode is enabled. Made the multiplier higher when unfair mode is enabled. 3/13 - Added b-side tutorial and faker. You can now miss if you don't hold the hold notes. Removed the cloud variable system, and replaced it with an accuracy reporter. You can now play songs at 2.0x speed. I'm pretty sure I fixed rouge clones from spawning. Added Portilizen's settings check script. Edit: (July 11) A different problem seems to be coming up where a random note persists when you die when there's a lot happening and it's laggy. If you want to fix this, just reset it again for now. 3/18 - Improved gameplay at higher fps, most scripts no longer speed up if it is over 30 fps. 3/28 - Added a botplay label when it's enabled and the bot can now gain score. 4/3 - Added a Millisecond reporter. 4/4 - Fixed botplay label and added the camR feature to GF 4/7 - Added a rating monitor, added back the splash animations, and an outline to the "score meter" text. 4/17 - Fixed the rating monitor for users that use down scroll. 7/11 - Added touch controls. The touch controls are sometimes "sticky" meaning when you release your finger it does another input/acts like you're holding a note instead. Added the improved accuracy system from my "Hotline 024" port and the play as the opponent option. Removed bf-miss animations due to a bug with an unknown fix. 7/12 - Small bug fix. Fixed "accurate" accuracy it no longer stays at an "F" forever. 7/13 - Fixed option changing. 9/10 - All of the UI now zooms with the beat. Made some of the number assets vectors (found them in the menu sprite). Improved the quality of the arrow assets. The arrows are now transparent and there are opponent note splashes now. Added a health counter. The "sick animation" now works for right arrows. The icons now change depending on who you're playing as. Fixed player animations, Pixel BF is now floating as intended. Added "Freedom Dive". Made the MS counter change color based on your hit time. 9/11 - Made freedom dive easier??? 10/26 - Fixed the achievements? 11/6 - Made "middle scroll" to show opponent arrows, and fixed the bugs with arrow splash. 16:9 support is now slightly increased. 11/7 - A couple of bug fixes. 12/5 - Added 2P score, optimized 16:9 play some more. 12/9 - Fixed the combo display when you have a combo of "999" or "1,000". 12/19 - Some small visual updates, fixed the display window on Forkphorus, there is now a progress bar under the timer. Added some very basic multitouch. 12/31 - Added more widescreen support, the MS handler now shows decimals, some bug fixes with downscroll, more UI elements are automatically centered. 1/1/23 - MORE visual bug fixes.
Project Details
- Visibility
- Visible
- Comments
- Enabled
- Remixed From
- Project #647102446
- Original Project
- Project #647102446
More Cool Projects

Triple Play Baseball
by mrvankil

Thumpies Bound (safe mode)
by rlegend_xd

(UPDATED) Interactive Spanish Alphabet Lore Remade remix
by CathrineStar

New Super Mario Bros. U For Scratch
by Brad-Games

Beat Up Edward DLC Reimagined 8 (Mugen Edition)
by TAHFalternate

Beat Up Squidward 1.8
by ptv_23

Peppa Pig Gets Grounded 3
by TheMarioDudeGames

〜特別塗装車編〜 京急線 運転シミュレーター
by Hanamaru_Train

FNAF Fangames Ultimate Custom Night Scratch Edition
by EmeraldStan16

beat up template
by lukemanolopoulos8

beat up finale sonic
by tiguy2

talking tom and ben news:
by orcalane10

[ TIS4 // Round2 ] Blue Mini Multistyle Panzoid Intro >> HaskArtz!!
by harukun19

☁️銃撃戦バトルオンライン(日本語版)V2.0
by varuki

Orb Clicker #all #games
by Stickama

Breakthroughs In Science
by codeGIO

Outfit7 Talking Santa
by nathygames9087

Add A Button To Beat Up Evil Windows 11 Three
by hyd3ns33k

Undertale SANS サンズ戦
by FunnyAnimatorJimTV

SERVER 1 ☁️ Among Us Scratch v1.01
by furigana

SHWOOBY SNACC
by jayboyswagger

JacobWare (v1.9.pine)
by Jacobkenndey

Geometry Dash 2.2 (Scratch Remake) WIP Pres start
by RandomSp00der

(DON'T YOU DARE REPORT) Evil Nano Destroys the Entire Scratch City/MEGA GROUNDED
by ManMan_3400