![Super Robot 64 [v1.1.6] 3D Platformer Prototype](https://cdn2.scratch.mit.edu/get_image/project/964921929_144x108.png?v=1733812589)
Super Robot 64 [v1.1.6] 3D Platformer Prototype
by asdf1546
Description
<Scroll Down> Use the link below for performance: turbowarp.org/964921929/?offscreen&hqpen&fps=60 A massive project I've been working on. Inspired by the likes of Super Mario 64, Robot 64 and Crystal Seeker, it's a product of 2 years of continuous work. Hopefully, it's been able to live up to my efforts. The project is still under development so you should expect a few bugs to arise, though most have been patched. If you come across them, report it to me and I'll probably have it patched quickly. All suggestions are welcome, so fire away in the comments! Cool Things: >Given @ggenije 's blessing on 29/4/2024 >Given @Pentahedron 's blessing on 30/4/2024 >My first project to 10k & 25k views! >Also the first to hit 1k likes & favs! PC Controls: WASD: Movement ARROW KEYS: Camera Movement SPACE: Jump / Double Jump Q: Ground Pound E: Leap Below is a list of things I need help with, possible future updates and stuff not mentioned in the demo. Things I need help with: -Optimisation [Anything to make those frames go up.] -Player Model Design [This model is likely to be a placeholder.] -Mobile Integration [They're as good as I can get them, though a momentum based game like this doesn't play well with Scratch's wonky mobile systems.] Things I'll do in the future: -Optimisation [I've got some good ideas. Just have to find the time to do it...] -New Enemies -Proper Level Editor [As of right now I'm either doing this by hand or using simple scripts to create basic level components. I don't think I should keep that up.] -Hit Point System [Unlike most platformers, damage won't instantly kill you in the game. You'll have HP, and when you're damaged, you get 'Stunned' & knocked back, like Super Mario 64.] -Refine Player Movement [I might add more abilities, or take them away.] -Better Sound Effects [Some effects are placeholders.] -Polish Things which are already in the project but not showcased: -Kill-Triangles [Triangles that make 'Stun' you.] -Trampolines/ Bouncy Triangles -Orbiting Triangles [Moving Triangles but they orbit an axis instead] -Rotating Triangles [Orbiting Triangles that 'look' at the origin of rotation] Cool People: @TheLogFather : Tri-Filler @alltrue : Sphere-Triangle Collisions @chooper100 : Ray-Triangle Collisions @Howtomakeausername : Z-Clipping Lobby Music: [Robot 64 - Title] by zKevin Music: [Robot 64 - Turtle Tops] by zKevin Update Log: [10 December 2024] >v1.1.6: Added new level 'Fun With Fungi'. [29 October 2024] >v1.1.5: Added rotating platforms that 'look' at the origin of rotation, as opposed to orbiting variants. [25 October 2024] >v1.1.4: Added 'Stunned' mechanic, the player cannot move when 'Stunned', but they may ground-pound. Added a level select screen. [24 May 2024] >v1.1.3: Respawns save progress. Mobile controls and dynamic camera added, together with minor bug fixes. [15 May 2024] >v1.1.2: Added physics caching system. [8 May 2024] >v1.1.1: Improved shadows and game loop cycles. Added an endpoint (with placeholder graphics), and a pause menu with various settings. [5 April 2024] >v1.1.0: Complete overhaul of testing stage. New logo and thumbnail. Upgraded z-clipping system. Added a lighting system, pre-level introductary cut-scenes and tweaked various other minor things. [1 April 2024] >v1.0.7: Added asset billboarding, checkpoints and implemented a new z-clipping system. [24 March 2024] >v1.0.6: Added more quality of life enhancements and enemies that can shoot lasers. [21 March 2024] >v1.0.5: Added platforms that orbit around an axis. [18 March 2024] >v1.0.4: Added basic enemies. [15 March 2024] >v1.0.3: Complete overhaul of game object system. Added deltaTime interpolation. [13 March 2024] >v1.0.2: Fixed travelling down slopes and other physics issues. Added basic sound effects. [11 March 2024] >v1.0.1: Fixed trampolines. [10 March 2024] >v1.0.0: Alpha release. #3D #platformer #games
Project Details
- Visibility
- Visible
- Comments
- Enabled
More Cool Projects

SCRATCH CAT 3D
by grupogarzon

BACKROOMS Level Fun =) v1
by The_Fish909

ネプリーグ プレッシャークロック
by daisuke225

[建造物Mod]Paper Minecraft update!!!
by Oldcoinmania

Trollge Becoming Angry but better
by BeckTek1090

Beat Up Shiny The Sunny Bunny (4)
by newmyles

Boom Bam Bop
by BigBouncyBanana

フワッフワの草原
by sakana12345

What I'll work on cuz profile one to smoll
by JansenM1

GİGA
by 857elif

「締め切り」ユーザー設立1.5周年記念アイコンコンテスト開催!
by yossi2009

FNF' remix | TEST SONG (better)
by KrazyKaid

Beat Up SpongeBob SquarePants First Update remix
by adith05

Talking tom and ben news V2
by sonicgamersspeed

The Shapeshifting Detective
by QueenSparkle88

Beat up Kick The Buddy V2.5
by LGTheScratchfan2011

[UPDATE] FNF - Starlight Mayhem
by frostzzone

I wanna be the HB Trap
by Hanabi_iw

青の塔33階
by sakaryuu

JSON parser and visualizer but improved for turbowarp
by kilgorezer

Zombie Shooting v2.5.1
by SC_Wakaba

David & Chris Advance Adventure Part 2 Demo
by supersonicfan203

Beat up The Evil Square MOD remix
by Splaat_Project_123

COVID Test || #Animations #All
by Devil_Janvi