Description
<Scroll Down> Use the link below for performance: turbowarp.org/964921929/?offscreen&hqpen&fps=60 A massive project I've been working on. Inspired by the likes of Super Mario 64, Robot 64 and Crystal Seeker, it's a product of 2 years of continuous work. Hopefully, it's been able to live up to my efforts. The project is still under development so you should expect a few bugs to arise, though most have been patched. If you come across them, report it to me and I'll probably have it patched quickly. All suggestions are welcome, so fire away in the comments! Cool Things: >Given @ggenije 's blessing on 29/4/2024 >Given @Pentahedron 's blessing on 30/4/2024 >My first project to 10k & 25k views! >Also the first to hit 1k likes & favs! PC Controls: WASD: Movement ARROW KEYS: Camera Movement SPACE: Jump / Double Jump Q: Ground Pound E: Leap Below is a list of things I need help with, possible future updates and stuff not mentioned in the demo. Things I need help with: -Optimisation [Anything to make those frames go up.] -Player Model Design [This model is likely to be a placeholder.] -Mobile Integration [They're as good as I can get them, though a momentum based game like this doesn't play well with Scratch's wonky mobile systems.] Things I'll do in the future: -Optimisation [I've got some good ideas. Just have to find the time to do it...] -New Enemies -Proper Level Editor [As of right now I'm either doing this by hand or using simple scripts to create basic level components. I don't think I should keep that up.] -Hit Point System [Unlike most platformers, damage won't instantly kill you in the game. You'll have HP, and when you're damaged, you get 'Stunned' & knocked back, like Super Mario 64.] -Refine Player Movement [I might add more abilities, or take them away.] -Better Sound Effects [Some effects are placeholders.] -Polish Things which are already in the project but not showcased: -Kill-Triangles [Triangles that make 'Stun' you.] -Trampolines/ Bouncy Triangles -Orbiting Triangles [Moving Triangles but they orbit an axis instead] -Rotating Triangles [Orbiting Triangles that 'look' at the origin of rotation] Cool People: @TheLogFather : Tri-Filler @alltrue : Sphere-Triangle Collisions @chooper100 : Ray-Triangle Collisions @Howtomakeausername : Z-Clipping Lobby Music: [Robot 64 - Title] by zKevin Music: [Robot 64 - Turtle Tops] by zKevin Update Log: [10 December 2024] >v1.1.6: Added new level 'Fun With Fungi'. [29 October 2024] >v1.1.5: Added rotating platforms that 'look' at the origin of rotation, as opposed to orbiting variants. [25 October 2024] >v1.1.4: Added 'Stunned' mechanic, the player cannot move when 'Stunned', but they may ground-pound. Added a level select screen. [24 May 2024] >v1.1.3: Respawns save progress. Mobile controls and dynamic camera added, together with minor bug fixes. [15 May 2024] >v1.1.2: Added physics caching system. [8 May 2024] >v1.1.1: Improved shadows and game loop cycles. Added an endpoint (with placeholder graphics), and a pause menu with various settings. [5 April 2024] >v1.1.0: Complete overhaul of testing stage. New logo and thumbnail. Upgraded z-clipping system. Added a lighting system, pre-level introductary cut-scenes and tweaked various other minor things. [1 April 2024] >v1.0.7: Added asset billboarding, checkpoints and implemented a new z-clipping system. [24 March 2024] >v1.0.6: Added more quality of life enhancements and enemies that can shoot lasers. [21 March 2024] >v1.0.5: Added platforms that orbit around an axis. [18 March 2024] >v1.0.4: Added basic enemies. [15 March 2024] >v1.0.3: Complete overhaul of game object system. Added deltaTime interpolation. [13 March 2024] >v1.0.2: Fixed travelling down slopes and other physics issues. Added basic sound effects. [11 March 2024] >v1.0.1: Fixed trampolines. [10 March 2024] >v1.0.0: Alpha release. #3D #platformer #games
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