
Minecraft v1.11 Infdev
by iMD_
Description
19,048 blocks! a lil' bit o' credit Aayush and Archie - Game https://scratch.mit.edu/projects/142449228/ - Quicksort by GarboMuffin is used within the display engine Mojang studios - Minecraft: All titles, artwork and concepts are copyright of Mojang studios SpinningCube - Suggested using parallelograms instead of triangles for distant tiles to improve performance maDU59_ - Optimisations for the quadrilateral pen filler turbowarp for existing lol :D ----------------------------update log------------------------------- v1.0 -Initial release of a pre alpha version v1.1 -Improved scan times -Added overworld fog v1.2 -Overworld fog now changes brightness depending on sky brightness v1.3 -Significantly improved scan times -Darkened sky fog at night time v1.4 -Scanner now should work on more systems (linux was bugged) -Darkened sky fog -Fixed a bug causing stars to not be displayed -Added an option to disable stamped triangles v1.5 -Fixed a major bug in the updated image scanner which was causing images to be scanned twice -Clouds now appear when stamp triangles is off v1.6 MAJOR UPDATE -Fixed sky brightness during sunrise -Hitting the air now doesn't make the sound that the block most recently looked at would make when hit -Sky fog no longer displays in the inventory -Disabled rain due to changes in particle lighting system -Dropped items now have the correct light level -Improved speed for accessing chunks (alls chunk IDs in the form _X_Y_Z changed into integer IDs) -Slighly improved performance for the display engine -Enabled dungeon and end exit portal structure generation -Dropped items are no longer visible when in unloaded chunks -Cursor now has the correct light level v1.7 -Emergency fix, overworld is no longer completely plains biome v1.8 -Bug fix: sun, stars and moon are visible again v1.9 -Added fog toggle option -Added option to disable stamped triangles for computers with a slow GPU. When stamped triangles are off, "Pen Quality" should be used. v1.10 -Added "Max Render Distance" slider -Changed chunk rendering system so the number of chunks can be set to a multiple of 0.5. "View Range" refers to the number of "half chunks" now. -Fixed a bug where the "sunrise" command was incorrectly setting the time to sunset. v1.11 - Fixed a bug where the turbowarp and scanner would not load information - Fixed a bug where the render distance could be set to negative and would tottally destroy your game - OPTIMIZATION (pen lag fixed) - Working on INFINITE world generation (its a little bugged i think lol) also i would show the tests but like archie deleted em and when i asked hime why he said u dont need them anymore :(
Instructions
play on turbowarp https://turbowarp.org/projects/926973838 -it basically turns the project into JAVA and it runs way smoother also the default mouse sensitivity is 0 but u can turn it up in settings CONTROLS: WASD - Move around Space - Jump Shift - Sneak (Turbowarp only) Arrow Keys - Look around Mouse Move - Look around Mouse Click / Hold - Break / Place blocks C - Cursor mode for break / place E - Open / close inventory and pause / unpause game T - Enter command O - Options H - Create a nether portal at current position
Project Details
- Visibility
- Visible
- Comments
- Enabled
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