[3D] Bloxorz Scratch Port [100% Pen]
by Mazeman4
Description
[NOTES] I may try to add mobile support in the future but it's not planned due to the sheer amount of lag I experienced when testing mobile [CREDITS] Level Design - Original Bloxorz Game Engine - Me (@Mazeman4) Renderer - Me again Text Engine - Me a third time Font - Me (with inspo from the original) Sounds - There aren't any bc I'm lazy Everything Else - Also me [UPDATES] [May 31 2024] - Slightly changed positioning code so I don't run into yesterday's problem again later, added TAS support (press b key to input controls, then wasdx instead of arrow keys and space), fixed an issue on stage 23 [May 30 2024] - Added visual indications of what happens when a button is pressed, slightly increased input delay because the dumb block kept slipping off the side of the level, fixed buttons not activating correctly if you hit two at once or if you just moved from one onto another [May 29 2024] - Reimplemented an actual 2D renderer to improve performance on laggy devices, added fps counter, removed visual outlines from 3D renderer, fixed some code that was honestly garbage [May 28 2024] - Fixed the menus, commented some more code, removed the "Clean up blocks" organization [Dec 5 2023] - Fixed an issue on Stage 29 [Dec 4 2023] - Made it 3D :o [Nov 17 2023] - Fixed a small issue with the text engine. [Nov 16 2023] - Added main menu and end screen, changed end color [Nov 2 2023] - Added Stages 32-33 (The last ones!). Fixed an issue on Stage 28 [Nov 1 2023] - Small but important change to level data format. Remade Stages 1-23. Added Stages 24-31 [Oct 31 2023] - Added Stages 16-23 [Oct 30 2023] - Added Stages 14-15 [Oct 26 2023] - Replaced stamp text engine with a pen one, making the project 100% pen again. Added timer. Added block splitter [Oct 25 2023] - Added buttons and more levels [Oct 24 2023] - Added text engine and move/fail counters [Oct 20 2023] - Added fragile tiles and some levels [Oct 19 2023] - Initial share. Block, ground, finish, and a few levels, 100% pen [TAGS] #all #games #pen #puzzle #3d why do I need to do this
Instructions
[INFO] Heyy I made that one annoying puzzle game we all played on those "math" game websites in school. Move the box to the goal and win, easy peasy. If you experience lag, try toggling the 2D renderer in the How To Play menu or using TurboWarp: https://turbowarp.org/910042742/?hqpen [CONTROLS] Arrow Keys - Move Space - Switch halves (when split) [COOL GAME ENGINE FEATURES] Player Block - Moves around on the ground Ground Tile - Supports the block no matter what Fragile Tile - Breaks if the block stands upright on it Button Tiles - Change other tiles in the level > Light (O) Button - Activates if any part of the block touches it > Heavy (X) Button - Activates only if the block stands upright on it > Split (| |) Button - Heavy button that relocates the block pieces End Hole - Get the block in this to win Infinitely Expandable Level System - See inside for info Pen Text Engine - Write things without clones Tool-Assisted Speedrunning - Input controls for the game to play itself [EDITOR] You can make your own levels here: https://scratch.mit.edu/projects/917054307/
Project Details
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