Description
Featured in @ToadfanSchool's video! Thanks! Backstory: In October 2023, I started the Super Mario World Minigames series, some of my most popular projects on this account. While the series was great, and a lot of people want me to continue adding to it, I felt the games had run their course. The art's outdated, the engine has its flaws, and overall, they just don't really hold up to my other recent projects. The best solution, to me, was to remake the series from the ground up. This is still the original series, but reimagined to be better than ever. And even though this means the series is over, it does not mean my minigames as a whole are over. --== What's Changed ==-- ◦ All code, art, and music has been redone completely ◦ Added a fifth, overworld-themed game - Koopa Troopa Chaos ◦ Luigi is now playable, with slipperier physics and a higher jump ◦ Difficulty progression is exponential instead of linear, making it MUCH fairer ◦ You can now save/load your highscores from the main menu ◦ Snowball Skirmish now has spinies -= Smaller Changes =- ◦ Lakitus now count as a miniboss instead of a normal enemy ◦ Snowballs now indicate their exact trajectory ◦ Koopa shells & Bob-omb explosions can now take out other enemies and collect coins ◦ Coins & powerups try to spawn a good distance away from the player ◦ Every enemy has a warning/entrance sound when spawning now ◦ Poltergeist Patrol now has the coin stack alongside all of its other powerups ◦ Powerups now give you HP in addition to their effects This studio has the original games if you want to compare them: https://scratch.mit.edu/studios/34360813/ --== Update Log ==-- -= v1.3 =- ◦ ACTUALLY fixed the hitboxes; this should be as good as they're gonna get -= v1.2 =- ◦ Fixed the ambience noises still playing when the game was paused ◦ Tweaked hitboxes slightly ◦ Fixed a glitch letting you defeat enemies from below them -= v1.1 =- ◦ Tweaked a few enemies' hitboxes ◦ Bullet Bills no longer spawn in impossible-to-reach places ◦ Lantern powerup isn't as difficult to see now ◦ Fixed vector "thorns" on logo -= v1.0 =- ◦ Initial release --== Credits ==-- ◦ All art and most code by me ◦ All music remixed by me with Noteflight -= Coding =- ◦ Semisolid code by @king8766 ◦ Controls & save data scripts modified from @griffpatch ◦ FPS code by @rehanscratch ◦ Music engine modified from @DuckGoose9254 -= Inspiration =- ◦ @MARIOWXT's Collectin' N' Breakin' Frenzy ◦ @toad_690's Toad's Mushroom Mayhem/Toad's Seasonal Shuffle ◦ @DuckGoose9254's SMOS series (for Snowball Skirmish/Bullet Bill Barrage themes) -= Sound Effects =- ◦ The Sounds Resource for voice clips and most enemy sounds ◦ The Mario Mayhem website for some random NSMBWii sounds ◦ Rest of the sounds came from @HelloMrsChan, @DuckGoose9254, @kamgmer, @MARIOWXT, and @king8766 -= Playtesters =- ◦ @MARIOWXT ◦ @toad_690 ◦ @xX-LUIGISPIN-Xx ◦ @HelloMrsChan ◦ @NightCat28 -= Other =- ◦ The website PhotoMania for the pencil effect in the game select --== Music Remixed ==-- ◦ Custom Overworld Mashup [original rearrangement] ◦ Fortress: Yoshi's Island ◦ Snow - Super Mario Bros 3 ◦ Dreamer - Streets of Rage 2 ◦ King of the Mountain - Rudra No Hihou ◦ Toad House - Super Mario Bros 3 ◦ Starman - Mario Kart DS ◦ Title - Super Mario 3D Land ◦ Game Select - Bowser's Fury ◦ Fuzzy Time Mine - Super Mario 3D World ◦ Death - Newer Super Mario Bros DS ◦ Results - Super Mario Run (High quality audios of all of the originals can be found in the last sprite) --== Tags ==-- #all #games #trending #mario #luigi #koopa-troopa-chaos #poltergeist-patrol #snowball-skirmish #bullet-bill-barrage #podoboo-peril #minigames #revamped #endless #frenzy #project-frenzy #mini-mario-mayhem #custom-music #All #Games #Trending #Mario #Luigi #Koopa-Troopa-Chaos #Poltergeist-Patrol #Snowball-Skirmish #Bullet-Bill-Barrage #Podoboo-Peril #Minigames #Revamped #Endless #Frenzy #Project-FRENZY #Mini-Mario-Mayhem #Custom-Music
Instructions
Welcome to Super Mario Minigame Frenzy, a complete remake of every game in the SMW Minigame series! --== Controls ==-- ◦ Move - Arrow Keys/WASD ◦ Jump - Up Arrow/W ◦ Crouch - Down Arrow/S ◦ Pause - P (All menus are keyboard-compatible; you can use arrow keys + Z/M/Space/Enter to navigate as well as the mouse) Welcome to this reimagining of an old game series! Survive endless streams of enemies to get as many points as possible! Be warned, though - the more points you get, the faster they spawn in and the quicker they get! Be sure to also collect coins for extra health, grab the powerups that spawn in to help you out, and keep an eye out for the huge enemies worth major points! Need a bit more of a challenge? Try turning on Challenge Mode in the Options Menu, and play through the game with only 1 HP and no powerups!
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