Visual Novel Script Editor (WIP)
Description
Coming soon... Update as of 08/07/23 > Save button added. > Changed the system of the save system. But the more variable, the more it takes time to load. > Loading bar added. > Fixed the next type when you click dialogue while in typewriting mode. > Some sound effects were added. > Change a little like pressing the choice button, or changing the position of the save and auto button. Update as of 07/25/23: > Added Auto button. > Press E to show/hide the visual novel script editor. > Changed the system about the dialogue text will be next if the user clicks the dialogue box instead of clicking anywhere. Update as of 07/24/23: > Choices button is now added. > Added the [WAYPATHTYPE] function for typing a choice, while [WAYPATH] is used to show up to 6 choice buttons. Update as of 07/18/23: > Added the operators '&' and '|' to be used in [IF] and [STOPLOOP]. > Updated the thumbnail. Press T to show the thumbnail (This will terminate the game) > Corrected grammatical errors. Update as of 07/17/23: > The design is now improved. > Added the ability to check if the data is empty in [IF] and [STOPLOOP]. For example, [IF_1] {yourName==!}, means if your name is empty or there is no answer. > Fixed an issue with [NUMCHECK] where TRUE could not check single-digit numbers. Update as of 07/15/23: > Changed the syntax of variable declaration from <Name> to "Name" due to (< and >) being used for [IF] greater than or less than comparisons. > Added greater than, less than, equal to, not equal to, greater than or equal to, and less than or equal to operators. Syntax now uses << (Greater than) and >> (Less than) for simplicity. > Changed the syntax of [RAND], from {variableName=0-100} to {variableName=0%100}. Update as of 07/14/23: > Added [LOOP] (start loop) and [STOPLOOP] (end loop). The end loop works like a [IF] statement. If it's TRUE, the loop will stop or loop forever until it's TRUE. > Added [SETPATH], which only sets a path number. After the next line, it will not interact with [IF] and [STOPLOOP]. Update as of 07/13/23: > Added [RAND] to set random numbers within a specified range. For example, [RAND]{variableName=0-100} means it will generate a random number from 0 to 100. > Added voice actor AI. > Fixed [PRESS] and [D-PRESS] where it would rapidly display the following dialogue when pressed. Update as of 07/12/23: > Added a variable calculator that works with (+, -, *, /). The PEMDAS rule will be added soon. > Fixed the issue of variables between variable calculations and variable strings. Now, [VAR] is used for variable strings, and [VARCOUNT] is used for variable calculations. > Added a thumbnail to grab the audience's attention. > Added music that allows muting by pressing "M" and playing again by pressing "M" again. > Added [NUMCHECK] to determine if the data of the variables is an integer (contains numbers) or not (contains letters, etc.). TRUE if it's a number and FALSE if it's not. Update as of 07/10/23: > Added [VARPATH] to work in the if statement. > Added [IF] statement for the TRUE variable condition, while [NOTPATH_(Path number)] is used for the FALSE variable condition. Currently, it only works with the = operator; other operators will be added soon. Update as of 07/09/23: > Added [D-PRESS] function (Dialogue next interact), which is a combination of [D] and [PRESS]. > Made tweaks to the Choices with a different path (This is complicated, but I'll try to explain it more easily later). > Added [CHAT] and [ANS] functions to retrieve data from User's responses. Update as of 07/08/23: > Added [VAR] function (Variable).
Instructions
I should change my old system into a new one for my game "Heartstrike". Go to TurboWarp to run faster: https://turbowarp.org/871452171
Project Details
- Visibility
- Visible
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- Enabled
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