
Nonsensical Rooms
by JxsonTheNoob
Description
!!!!!!!! PHOTOSENSITIVE EPILEPSY WARNING !!!!!!!! Play Here Please: https://turbowarp.org/809610079 This Game is a fangame of Rooms/Interminable Rooms which includes fully custom entities created by myself, @JxsonTheNoob! THIS GAME IS KINDA DISCONTINUED, SO LIKE GO PLAY MY OTHER GAMES, CAUSE THEY ARE BETTER! Thank you! WASD to Move / Space to Sprint / E to Interact NO ADVERTISING PLZ OR ELSE! Code: Me Entity Art: Me/Google Music: Look in the Project 9 Entities So Far: ?-13 - ¿-13 - ?-37 - ?-49 - ?-65 - ?-82 - ?-101 - ?-123 - ?-154 - CHAD - IDIOT The death screen is fire btw Entity Mechanics: ------------------------------------------------------------------------- Every Entity (Except for the Chance Ones) Spawn at their Room Name and will Continue Spawning After it! | ?-13 - It is a stitched-up, pumpkin-looking face. Listen for some weird gurgling noises. You need to instantly hide because it will come charging through in a very short time. It will go to the next door and then rebound back until it reaches the previous door. Once it is there, it will despawn. | ¿-13 - It is a stitched-up, pumpkin-looking face that is upside down and wavy looking. Listen for some weird gurgling noises. You need to instantly hide because it will come charging through in a very short time. It will go to the previous door and then it will disappear until you open the next door. Once you enter the next room, it will make another noise before charging through the room to the next room. Once it is there, it will despawn. | ?-37 - It is an old-looking radio. Listen out for a burst of static noise. After a little bit of time, it will appear and move through the room. It is very slow and can only kill you if you go too close to it. It will rebound like ?-13 but has a chance to come again. You will know if it is coming back when the music doesn't stop after leaving the room. | ?-49 - It looks similar to A-200. It will make a snoring noise and will be present in the center of the room you are in. If you sprint or enter any type of locker, you'll wake it up and cause it to deal 40 damage to you. If you don't sprint or you only hide under tables, then when you enter the next door, it will despawn (Technically would still be present but in the previous room). | ?-65 - It is a sad A-60. Once you hear a buzzing noise nonstop, hide. It will fly through the room at the speed of sound and will rebound in your room 12-18 times before despawning. | ?-82 - It is an old-looking man. It will spawn inside the room but it will be near the next door. It will make loud footsteps as it very slowly stomps over to the previous door to despawn. | ?-101 - It is a cursed hand. It will make a metal banging noise like it is knocking hard against a steel door. You need to hide under a table or in a blue locker to survive because it checks all of the grey lockers. It will rebound once finally despawning once it reaches the previous room. | ?-123 - It is ABC from Alphabet Lore. It will make a scrambling noise before it enters your room. It acts like Rush, as in it goes through the room and then despawns after hitting the next door. | ?-154 - It is a human heart. It will make heartbeat sounds before entering the room shortly after. (The sound is pretty low and might be hard to hear fully) It will go into the room and move a few increments forward at each beat of its heart. It despawns after going into the next room. | ?-181 - It is a mouth looking creature. It will slowly fade into existence and will be constantly screaming in the center of the room until you traverse to the next room. Once in the next room, it will make a static shock type noise noting its despawn. | IDIOT - It is the "You are an Idiot" meme. It can randomly jumpscare you after a door. | CHAD - It is GIGA CHAD! He will start dropping a beat before entering the room and slowly moving through it. He is the slowest entity in the game and will rebound once before despawning in the previous room. He is friendly and can only kill you indirectly through other entities' sound cues being overtaken by his music. https://scratch.mit.edu/projects/790914063
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