(DEMO) Raycasting Engine v0.5: Sprite Update
Description
Version 0.6 has been released: https://scratch.mit.edu/projects/788395626/ CHANGELOG: - Added sprites - Removed multithreading (it wasn't helping with performance and made things more complicated) Arrow keys to move. I highly recommend that you run this on Turbowarp with a better resolution: https://turbowarp.org/771970925 Most of the code comes from this tutorial: https://lodev.org/cgtutor/raycasting.html Mergesort implementation from the Scratch Wiki: https://en.scratch-wiki.info/wiki/Sorting_Values#Merge_Sort Wolfenstein textures copyright by id Software. This is still a work-in-progress; I'm going to add more features and eventually turn this into a fully-functional 3D game engine. Stay tuned for the next release! To-do: Add mip-mapping Add baked lighting Add adaptive sampling Add heightmap Add directional sprites Add vertical movement and looking Add multi-level raycasting
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