DOOM v0.2.4

DOOM v0.2.4

by Vadik1

👁 88,882 ❤️ 1,561 ⭐ 1,313 🔄 92
Created: Aug 18, 2019 Last modified: May 9, 2024 Shared: Oct 20, 2019

Description

My attempt at remaking DOOM(1993) This project has NO raycasting in it, it uses the same BSP+BVH approach as original DOOM. There's no wall collision right now. !!!!!!!!!!!!! Play on TurboWarp for less lag !!!!!!!!!!!!!!!!! https://turbowarp.org/324569477 To import custom WAD files (if you have any) go to: https://xeltalliv.github.io/ScratchTools/WadToScratchImporter/ Controls(in menu): Arrow keys - change selected Enter - select Controls(in game)(select "Read this" in menu): Up/down arrow keys - move Left/right arrow keys - look Space bar - open doors/press switches(not implemented) 1-5 - (TEMPORARY) switch between maps G - (TEMPORARY) see how it works V - shoot(not implemented) Z - map X - strafe C - run 1-7 - change weapon(not implemented) P - pause(not implemented) Most of the data extracted from original DOOM1.WAD using javascript. Fullscreen images were extended(by hand) by me in GIMP(title image, "read this") Credits: Original game - ID Software. Where I got all information about how doom works - www.gamers.org/dhs/helpdocs/dmsp1666.html Sounds/music - http://www.wolfensteingoodies.com/archives/olddoom/music.htm MIDI TOOLKIT V2.0 - @RokCoder https://scratch.mit.edu/projects/410823542/

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