Super Mario  Maker Deluxe (Ver 1.2) demo

Super Mario Maker Deluxe (Ver 1.2) demo

by DominicSCK

👁 123 ❤️ 1 ⭐ 2 🔄 0
Created: Nov 21, 2022 Last modified: Nov 23, 2022 Shared: Nov 21, 2022

Instructions

**Please click the Green Flag twice** **Do not post level codes in the comment section** Share and post levels in the Level Forum: https://scratch.mit.edu/discuss/topic/631041/ NOTE: If you see sprites as gray question marks or some vector assets are missing, try reloading the page a couple of times. You can also play the game in TurboWarp to build larger levels and for better performance: https://turbowarp.org/735809043?clones=Infinity ========================================= Welcome to SUPER MARIO FOR SCRATCH MAKER DELUXE! A remaster of Super Mario For Scratch Maker by @Brad-Games, which is based on his series of fan-games. EDITOR CONTROLS -Arrow Keys/WASD to move the camera; hold X/M to move the camera faster -Use the mouse pointer to use the item pointer -Press E to switch the pointer from erase to place -Press T to switch alternate tiles/NPCs (e.g. terrain) -Press R to rotate tiles -Press Y to access different object properties (i.e. colors of pipes) -Press H to hide/show the editor interface -Press the Magnifying Glass or Space/Key 0 to access the entire level panel -Use the recent item selection to quickly access items (you can also use keyboard numbers 1-5 as a shortcut) -Click the clapboard in the bottom left or the enter key to test/edit your level. Hold B to begin from the start of the level -Click and hold on Mario in the Editor to drag him in the editor space. Press G to warp him to the mouse pointer -Click the gears icon on the top right to access more level settings (e.g. timer, goal type, etc) -Access the game styles and level themes with the upper left icons PLAYER CONTROLS The Deluxe version has two types of move-set options: -Modern Controls contain new moves and enhanced physics for the game styles -Classic Controls set the move-set identical to how it was in their original games **A Dollar Sign ($) indicates the move is exclusive to modern mode** Basic Controls -WASD/Arrow Keys to move -W/Up to jump or swim -Press down key/S on accessible pipes -Press enter to access the pause menu 1. Super Mario For Scratch $ Down Arrow/S to crouch 2. Super Mario For Scratch 2 -Down Arrow/S to crouch. You can also crawl while crouching -Press in the direction of a wall while in midair to wall slide; press Up/W to perform a Wall Jump -Press the down key to ground pound $ Jump on impact after pounding to perform a Ground Pound Jump -Press space in midair for a midair jump 3. Super Mario For Scratch 3 $ Down Arrow/S to crouch $ Jump while crouching to perform a backflip $ Press Z/M to perform a roll. You can jump out of a roll in midair and preserve your momentum $ Hold Z/M to carry objects 4. Super Mario For Scratch Maker 4 $ Jump three times consecutively to perform a Triple Jump -Press in the direction of a wall while in midair to wall slide; press Up/W to perform a Wall Jump -Down Arrow/S to crouch. Press left/right while crouching to Long Jump -Press the down key to ground pound $ Jump on impact after pounding to perform a Ground Pound Jump $ Press space for a spin attack, which can damage enemies. You can also perform a spin attack again when wall sliding -Press space in midair for a midair jump -Press Z/M to dive -Hold Z/M to carry objects SAVING/LOADING LEVELS Post levels in the Level Forum to share it with others: https://scratch.mit.edu/discuss/topic/631041/ -To save your level, click the gears icon in the level editor for the level settings and click save (make sure it is copied correctly!) -To load a level for editing, access the level settings in the editor and click the Load icon to paste the code -To simply play a level, click Play Level in the menu to paste NEW FEATURES *Most new changes in the Deluxe version is based on my original game engine from 2D Adventure* -A brand new level editor system and interface (based on the one I made for 2D World Maker) -More level themes from the original games along with a few custom ones -More enemies, power-ups, and objects from the original games -New physics and NPC collision, along with vertical scrolling -More collectibles, such as Power Stars/Bolts and Red Coins -Levels can contain up to three areas; game styles and themes can also different in each area

Project Details

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