Instructions
Yes! I have finished this project. There are 4000+ Blocks in it! This is the largest project I have ever created! I hope he won't go unnoticed. I left an Easter egg in the project :) Even maybe I'll do the second part. I hope the project will not be deleted... ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Unfortunately, I didn't find a way to make this project faster (yes, I tried the stamp)... So I recommend using TurboWarp . Write if you have any ideas for optimization. But nevertheless, the project turned out to be quite good :) TurboWarp: https://turbowarp.org/748377376?interpolate&hqpen ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ There are instructions inside the project. Here's the most basic: WASD - Camera movement Mouse wheel - zoom in/out of the camera And also, if you do a remix, write what you changed. ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ The idea of creating a project came to me after viewing one of my old projects. There was a player and three enemies (they didn't look very good, just a ball with eyes) who had a simple code to follow the nearest opponents and fight each other. In new project, the characters have a more complex behavior model, and there is no player. The old project did not have a menu, a title, and in general it was not created for publication... ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ You can publish the codes of your levels in the comments, preferably with its name. Because I will put some of them in the "Challenge" tab. Naturally with credit. ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Changelog: V 1.0 - Release. V 1.1 - Added collisions, added "surrender" mode (now little men can surrender if their situation is hopeless). V 1.1.1 - Fixed some bugs that appeared after the previous update. V 1.1.2 - Bugfix. ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Credits: @Griffpatch for simulating "boids", @Ilusha_01 for ideas, testing and some levels, @alexandretherrien for sounds and music. Tags #games#all#Battle#Creator#Simulation#Editor#Save#load#Alex_Ilya
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