Gun Knight
Description
Like and favorite to get infinite money and skill points :3 Thank all of you guys for supporting me! :D Notes: Duration of status effects are not effected by your damage stat, but the damage they do are. TAGS IGNORE: #All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation#All#Games#Art#Music#Animation
Instructions
https://turbowarp.org/744620928 I recommend you use turbowarp to run this. It makes it less laggy. :) Controls WASD/Arrows to Move (Double Tap to Dodge) Space to Sprint Mouse to Aim Click to use your weapon's Primary Function R to use your weapon's Secondary Function Types of functions: Shoot, Charge Shot, Melee, and Boost Q/E to Switch Guns P to Pause F to clear up game memory (may cause lag spike, but gets you higher fps) B to Toggle Blood (Causes less lag) O to show Weapon Rarity Stats (More for debugging) When you start, you get 3 random weapons and a random drone Press the Big Red Button in the center of the map to start the waves Shops offer random items in between waves. Get close to the button in between waves to access the shop. Shop prices can deviate up to 20% away from the base price. Also, sales can reduce prices by 25%, 50%, or 75%. Rarities of Guns: Rarity: 1 Common (White) Base Price: $0-$999 Uncommon (Green) Base Price: $1000-$1499 Rare (Blue) Base Price: $1500-$1999 Epic (Purple) Base Price: $2000-$2499 Legendary (Gold) Base Price: $2500-$2999 God (Red) Base Price: $3000 and up Status Effects: Fire: 0.5 dmg per tick when on fire Poison: 1 dmg per tick when on fire but can only hurt enemy if it is over 20% health Ice: slows enemies down by 50% and causes them to shoot 50% as often and bullets move 50% speed Paralysis: immobilizes enemies, but they can still shoot Fear: Prevents enemy from shooting and makes enemies run away Virus: 0.25 dmg per tick when it has the virus, 75% speed, 75% shot speed, when enemy dies with virus, causes a ring of 8 other virus shots doing 45 ticks(1.5 seconds) of the virus effect. Spawned bullets do no bullet damage. (May lag the game out if you have enough damage to make it multiply endlessly) Blindness: 25% enemy range and optimal range, x3 inaccuracy Rage: x2 enemy speed, x3 enemy inaccuracy, x2 enemy firerate, 50% optimal range, takes x2 damage, does x2 damage Bleed: 0.25 dmg per tick, 75% speed, takes 50% more damage
Project Details
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