
Scratch RPG Editor v1.3
Description
I actually didn’t follow griffpatch's tutorial to make this! I started coding before his tutorials came out. All my projects are dedicated to Jesus Christ. Praise be to him! Release Notes: v1.3 - May 10, 2024: Added: - Scene edge linking. - Shows current text when writing tile messages. Updated: - Project Ctrl - Touch Detect -> Input Device - Animator - Virtual Ctrl -> Touch Controller v1.2 - Oct 31, 2023: - Fixed clearing world while indoors. Updated: - Project Ctrl to v3.4. - UI Animator to v1.3. v1.1 - Aug 4, 2023: - Save code now saves the starting scene. - Changed cover background to purple. v1.0 - Jun 8, 2023: - Updated project ctrl. Fixed: - Using scene links that were created with a different tile size. - Scene link removal. v0.9 - Apr 29, 2023: Added: - Scene Renaming. - Tile picker button for touchscreen. Fixed: - Reading escaping chars in save code. e.g. "\" - Selector position when on right edge of tile palette. - Single tile placing with unlocked paint brush on touchscreen. v0.8 - Apr 19, 2023: Added: - Layer button. - Double tap and drag now will clone paint or tile paint, depending on your default setting. - Unlock/lock brush tile button. - Items in pause menu can now be selected by using the arrow keys. - Player is now transparent in editor mode. - Scene links. Other: - Changed key "L" to create a scene link instead of zooming. v0.7.3 - Mar 26, 2023: Added: - Save Codes - "Clear World" option in the pause menu. - "Touch Mode" option in the pause menu to override the touchscreen detector. Other: - Disabled the multi-touch for the controller in editor mode. - Made placing tiles and collider data more efficient. - Changed dictionary format to"key~value|" v0.7.2 - Mar 12, 2023: Fixed: - Tile palette layout. - Tile palette expanding to far when zoomed. - Placing tiles under bridges. Added: - Made the world physics map update when you edit the physics data. - Arrow key support in tile palette - The ability to scroll the tile palette by dragging it around - "Multi-touch" to the mobile controls Updated: - Touchscreen Detector to v1.1 - "UI Transitions" to "UI Animator v1.1" - The joystick and attack button are now moved to the virtual controller. Other: - Player will finish swinging the sword after attack button/key is released. - Moved pause button down on mobile devices so browser menu won't pop up. - Separated the tile palette logic from the tile palette drawing. - Changed dictionary format to "|key=value" - Minor bug fixes. - Various changes. v0.7 - Oct 29, 2022: Fixed: - Player speed and animation when zooming - Player jumping through walls when lagging on slow devices Other: - Added the ability to go under bridges - Updated touchscreen detector - Various changes v0.6 - Oct 6, 2022: Added: - Anti-collider pins - Zoom option to reduce lag - Dynamic tile palette width - Ghost effect to 3rd layer in editor - Joystick and attack button Updated: - Cover scripts - "Transitions" API Other: - Fixed player costume when colliding - Performance improvements - Various changes v0.5 - Sep 25, 2022: Added: - Pause button - Pause menu - Tile physics Other: - Moved tile palette to the left v0.4 - Sep 3, 2022: - Added layers - Fixed wrong costume selection when using space - Various changes v0.3 - Sep 1, 2022: - Added tile palette - Various changes v0.2 - Aug 28, 2022: - Made tiles stamp instead of clone - Increased player speed - Various changes Keywords: scratch rpg editor games scratch rpg creator games scratch rpg maker games scratch role playing game editor scratch role playing game creator scratch role playing game maker griffpatch griffpatch_tutor Tags: #all #games #all #games #all #games #all #games #all #games #all #games #all #games #all #games #all #games #all #games #all #games #all #games #all #games #all #games #all #games #all #games
Instructions
https://turbowarp.org/725755512 If it lags, turn on the zoom setting in the pause menu. Close the editor to enable collisions and enter houses. Post your save codes here: https://scratch.mit.edu/discuss/topic/672423 Global Key Commands: - "0" to toggle editor. - "E" to pick tile. - "P" to pause. - Arrow keys or WASD to move. - "Z" or "/" to dash. - "X" to attack. World Key Commands: - Hold "space" and move mouse to change tile or double click and drag. - 1-3 to change working layer. - "Q" to turn on auto layer mode. - "L" to create a scene link. - "R" to write text to a tile. Tile Palette Key Commands: - Hold "Z" while scrolling to scroll horizontal. - "L" edit the default layers for auto layering. - "X" set the tile's default layer to no-layer (blank). - "B" make the tile a bridge tile. - "K" to edit tile colliders. - Click or drag to add collider pins. - Hold the "X" key and drag to erase collider pins. - Hold the "Z" key and drag to add subtractive pins. - Hold the "C" key and drag to add elevation pins. How to Add a new House: - Create a new indoors scene. - Create the inside of the house. - Click the link button. - Enter "1" into the text field. - Go to your outside door. - Click "Set Player Position" - Place the link tiles around the inside entrance. - Go to the outdoor scene. - Click the link button. - Go to the inside entrance. - Click "Set Player Position" - Place the link tiles on the door. Turkish Translation: https://scratch.mit.edu/projects/1022934259/
Project Details
- Visibility
- Visible
- Comments
- Enabled
- Remixed From
- Project #725577493
- Original Project
- Project #725577493
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