Glacier Engine v1.4

Glacier Engine v1.4

by Coolaction

πŸ‘ 362 ❀️ 40 ⭐ 37 πŸ”„ 0
Created: Aug 23, 2022 Last modified: Dec 13, 2022 Shared: Sep 1, 2022

Description

Glacier v1.5: https://scratch.mit.edu/projects/727941767/ Description ~ Glacier is a 3D engine that is apparently known for good weapon sway and fancy collision, amongst other things. Credits ~ @Tadking and tacno for assistance; @TheGreenFlash for a lot of help; DM Dokuro for the cool music; @skyistumbling for the skybox; everyone on D7 for being significantly smarter than me and inspiring me Notes ~ -Just a prototype of sorts, there are a lot of mostly unpolished features present. -Currently contains more than two thousand blocks (not all in use, of course); I've probably spent at least a hundred hours on this project as a whole (C7, C7A, Glacier, prototypes), plausibly coming on two hundred. -I've spent a lot longer than I'm willing to admit fixing up the y collision, like who's even going to use stairs -I do not do small updates or patches, if I release a new version there's going to be a lot (even if you don't notice it) Updates ~ v1.0: Functionality (7/25/22) -Skybox -Visual overhaul -New collision -Updated control scheme -General improvements v1.1: Usability (7/28/22) -Some minor and major bug fixes -Fixed layering -Weapon system (testing only feature) -Greatly improved Y rendering -Improved accessibility -Performance improvements v1.2: Overload (8/18/22) -Fixed Y Collision -Fixed jumping effects -Fixed sprite fencing -Camera roll -Object movement and collision base -Improved accessibility -Improved camera physics -Improved Y collision -General improvements v1.3: Collisions and Time (8/23/22) -Fixed showing-size error -Fixed rollshake not defaulting to zero -Broken object collision -Dev tools ;) -Friction -Day-night cycle -Improved object-player collision -Improved y collision -Improved accessibility -Performance improvements v1.4 Prototype (9/01/22) -Fixed sun glare visibility somewhat -Fixed scenery roll offset -Player height -SIMPLE OBJECT COLLISION :D -Combat leaning -Camera zoom! -Centred mouse thing -Improved y collision (complete rework, in fact) -Improved weapon dynamics -General improvements How do tags work #3D #2.5D #engine #Scratch #game #gamejolt #useful #code #coding #FPS #skybox #physics #ok #sprite #render #art #cool #glacier #three #dimensional

Instructions

Directions ~ Double click the flag WASD to move Space to jump EQ to lean X to zoom in This is surprisingly not laggy for having like two thousand blocks of code with most of them active and also I'm on a chromebook Report any bugs you find or suggestions you have please I need stuff to do that isn't visual I'm bad at visuals :)

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