Description
MIDI Import is now here! See below for rules and instructions. Credits also below. UPDATED MIDI Player: (USES DIFFERENT FILE FORMAT, Check notes for instructions!): https://scratch.mit.edu/projects/554156777/ (I was given the green signal to retain Rush E, so it stays) Please use Turbowarp for better performance and no text sizing issues: https://turbowarp.org/722655492?fps=120&turbo&clones=Infinity&offscreen&limitless&hqpen Sort of inspired by 52525rr (Check their Scratch PFA/Piano From Above here: https://scratch.mit.edu/projects/717549463/) This project still uses my MIDI Import Method seen in Scratch PFA (Textures Edition) which can be found here: https://scratch.mit.edu/projects/633610677/ This is an updated version of "Eden MIDI Renderer" which can be found here: https://scratch.mit.edu/projects/557223554/ IMPORT RULES: 1. MIDI must contain 5 million notes or less 2. MIDI must not have sustained polyphony, or overlapping notes. 200 thousand overlapping notes can take over an hour to prerender. 3. MIDI cannot have a keyrange above 128. I intended the keys above 128 for program controls, such as tempo events. NOTE: If you wish to save a MIDI and upload to scratch.mit.edu, the notecount limit is around 400k notes. Get the MIDI Importer Tool here: https://github.com/Edenathan256/MidiParser Note: Windows only, I might make a method for other OS but not in the near future... You could try using Wine to launch the converter program in the meantime. I am aware of issues concerning with MIDI conversion tool not working. I will see if I can make a tutorial video soon. Explanation: TL;DR: 1. 52525rr made an epic MIDI visualizer 2. This is an entirely new MIDI visualizer using some code found in my Scratch PFA. 3. I made both pen-based and texture-based visualizer 4. Pen-based visualizers are much more efficient 5. This project lags less and renders more compared to Eden MIDI Renderer 6. This project loads much faster compared to my Scratch PFA 52525rr made their Scratch PFA and I was surprised on how well it performed. My version of Scratch PFA uses textures (to give the authentic PFA feel) The problem is, my version took a long time to prerender and stamping textures are inefficient (vertical stretch when). The loading times were large since the program had to tile every tick of each note, which could take a really long time on even small black MIDIs. I have made a pen-based renderer in the past (2020) but its performance is subpar compared to my ScratchPFA. The difference is "Eden MIDI Renderer" drew every note as a clone. This is not recommended because Scratch has a strict 300 clone cap. This project eliminates the need for clones (for rendering visuals) by rendering directly. Audio rendering still required clones, however. Another difference is the timing method. Eden MIDI Renderer (and older versions of my Scratch PFA) counted every tick and used tickrate algorithm, which is inefficient due to lag causing irregularities with tempo. This is now time-based and timing is more efficient and accurate. Program Credits: 52525rr for inspiration (and optimization ideas) K9Shyguy for MIDI Importer Tool Lataliat for original MIDI visualizer inspiration Eden (me) for Font Generator System Asset Credits: [Highly recommended for actual MIDI playback!] CFaz IV Soundfont - MyBlackMIDIScore Productions Arachno Soundfont (Drums) - Maxime Abbey Song Credits, credits to transcribers/arrangers involved: All Nintendo songs are made by Nintendo: - Piranha Plant Lullaby (Remix made by Aqare) - Gourmet Race All Deltarune songs are made by Toby Fox and Co.: - My Castle Town - Attack of the Killer Queen (Blacked by Eden/Danify, aka me) All other (unsorted) songs/memes: - Canon in D - Super Idol - USSR Anthem - Bad Apple! (Nomico Remix) - Night of Nights - Take on Me by Aha - Rush E by SMB Tags #MIDI #midi #Piano #BlackMIDI #Synthesia #PianoFromAbove #Deltarune #BadApple #NightofNights #RushE #RUSHE
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