Terraria (Stamped) Celestial Pillars Mod
Description
In the bottom of instructions. Update Log: Made Celestial tools and pillars (Aug 2, 2022) Made fan-made Creative tools, coins, and an OP warhammer (Aug ??, 2022) Added animation for pillars? which are not working?? (Dec 14, 2022) (It's been a while, hasn't it?) Can you figure out what the true meaning of the creative sword and staff are?
Instructions
I couldn't get the celestial hamaxes to work, so I had to use the (unobtainable) celestial hammers and celestial axes. You can find their sprites on the Terraria Wiki. ★ Welcome to Terraria (Stamped) Celestial Pillars Mod - Play Full Screen Known Bugs: Pillars despawning off-screen ★ Instructions: [WASD or Arrow Keys] to move [Click] to dig or place items (based on tool) [0 to 9] Select Tool [E] Open / Close Inventory [Q] Quick select torch (then click to place) [C] Center screen on mouse [X] fire grappling hook (if you have one) [R] to reset your location [F] to toggle the world map [K] Creative Mode Toggle [N,M,H,J] to spawn a mobs in creative (for testing) [G] Switch Gender [O] to toggle time of day [P] to pause (then [S] or [L] to save or load) [U] to toggle game music For those who haven't played Terraria before, first job is to > use the axe to chop down trees > Craft a workbench > kill a slime > craft some torches > begin mining underground for stone & ores > build a house for guide > craft a furnace > craft an anvil > craft new tools > etc :) If you are running out of wood, plant the acorns for new trees. ★ Features A single screen comprises of 4 layers (foreground, water, background and sky layer) with each layer being made up of 2,700 tiles! Tiles are edge solved to best match them to their surrounding tiles, and then a light flow algorithm works out their level of illumination. The level is generated by beginning with a complete dirt world, then carving out stone areas, and then cave areas. The sky is then cut out and grass seeded across the dirt on the surface. Next the grass is ‘grown’ across and around the edges of any nearby dirt blocks and shrub tiles planted on its surface. The sky is then fully illuminated before the world is presented to the player. The entire world is drawn using sprite costume stamping (via the pen extension). We can’t use clones because I would need 5,400 clones just to draw the level, but scratch only allows 300, as such scrolling is impossible. Credit to Re-Logic for everything except for the code. Thanks to @griffpatch for the code. Thanks to the Terraria Wiki for all of the sprites. Thanks to @Endracer10END for their tutorial and their Twins Mod for reference of the Night's Edge and Excalibur. Thanks to Terraria Logo Maker (darthmorf, external site) to help create the Terraria logo and the Celestial Pillars Mod text (which is glowing mushroom biome)
Project Details
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- Remixed From
- Project #322341152
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- Project #322341152
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