Description
plans for future updates: - rework of the city in the background - add more effects and logic for coding heroes - making new hero editor Updates: 2.1 procedural heroes another small rework for even easier coding, added more characters, still working on an in-game editor 2.0 engine rework created the game almost entirely from scratch (no pun intended) and made it more procedural. - removed hero editor (will come back in future updates) 1.2.1 Inventory update patches (this update will not change until the next big update but i will be adding small things to it over time) currently changed: - now when you hover over an item in inventory it will show it's name 1.2 Inventory update added Hero Inventory! now you can equip captain america's shield or iron man's suit or even both! in the editor there is "inv" button which opens the inventory, where you can select items that your hero will now have. 2 new preset characters: Captain america and iron man, both with equiped items 1.1 Hero Editor first update! added Hero Editor (press P to open and edit current hero) 2 new preset characters: Black-Flash and Savitar with bigger hitbox size
Instructions
USE TURBOWARP FOR BETTER EXPERIENCE https://turbowarp.org/734105429 A or D Walking W or Space - jumping To switch, click on a hero or click left/right arrow E - running (all heores) V - ability 1 Q - ability 2 F - ability 3 double W or double Space - flying (heroes with flying speed greater than 0) now if you want to create your own hero it may be difficult for now, but i'm planning on creating another hero editor you can edit the costumes that start with MyHero//(costume name) to change how your character looks or create a new set of costumes for your new hero, (set of costumes must contain "name//stand, name//fall, name//jump", name//run0, name//run1, name//run2, name//run3 and optional for custom cosmetic changes costume set name//stand-cosmetic etc.) when you're done, just remix the project to save it and if you want, share it :)
Project Details
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