EVIL Mining Simulator [1.9.6]
by Defy_Coding
Description
<><><>Credits!<><><><><><><><><><><><><> Break Sound: Mojang Studios (Minecraft) Background Music: LEMMiNO : Cipher, Those darn burgers, mothza supreme descends, return to snaxburg, and the digsite: by Bugsnax (young horses, Seth Parker) yes i made the other song Like everything else: Me (Defy_Coding) Auto-generation Code: the_creep1000 a lot of stuff: Samwise370 First Like and Favorite!: haiheo A lot of stuff about my game, and possibly making his own version fixing all of this: ForeverBurger ~~~~Note~~~~ I’d love to take suggestions!
Instructions
Hold to Mine New Sequel! https://scratch.mit.edu/projects/716441119/ [TURBOWARP]: https://turbowarp.org/714575749?interpolate&limitless I know the song variable looks wacky in full screen and I can’t do anything about it. ~~~Ores~~~ Coal = 10$ Iron = 35$ Copper = 55$ Gold = 80$ Emerald = 115$ Diamond = 160$ Dualone = 225$ Monochromium = 345$ Molten Shard = 465$ Zephyrite = 1295$ Amethyseliumote = 9755$ Boostium = +5 Boost Zepurite = +1 Zepur ~~CHANGELOG~~ [1.1]: Added Zepurs (I think, I don’t remember) [1.2]: Added Auto-generate! [thanks to the_creep1000] [1.2.1]: New Ore Animation [1.2.2]: Made pickaxe smaller and added a WIP auto mine button [1.2.3]: Made the Auto-Mine button say “WIP!” [1.3]: NEW GRAPHICS AND AUTO-MINE (for 1000Z) [1.4]: MADE AUTOMINE LIGHTNING FAST, ADDED LEVELS AND MORE PICKAXES, NEW ORE! [1.4.1]: bug fixes and TRIED to fix convert all. [1.5]: New Music and Song Name Stuffs [1.5.1]: Bug Fixes! [1.6]: Added “Convert all to Zepurs”, yep that’s it. [1.6.1]: Fixed Shading blocking buttons. [1.6.2]: Fixed Data for new players, will keep this in mind for newer updates that include new variables. [1.6.3]: Changed 750000=100B to 1M=500Boost, and changed up the automine path a tiny bit [1.6.4]: Supposedly Fixed SWAM bug, however if you already have AUTOMINE then it won’t work. [1.7]: added 8 pickaxes [1.8]: Fixed Major Bugs. (Thanks to pikachu187 for addressing them) [1.8.1]: lowered view count for Mining Simulator II, yep that’s it. [1.9]: moved some GUI and added depth [1.9.1]: Added Depth Count [1.9.2]: made depth cost 5Z [1.9.3]: fixed depth [1.9.4]: nothing [1.9.5]: inflation [1.9.6]: Data Reset
Project Details
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