Mini Golf
Description
24 levels of mini golf! Your goal is to get the ball into the hole in as few strokes as possible. To hit the ball, click and drag. An arrow will show the direction the ball will go when you release the click. Extra notes: - The ball will not go into the hole if it is too fast. It can also curve around the hole if not going directly in. - If your ball goes into water, it will be placed at the edge before it fell in. - You can save/load your game by clicking the buttons in the level select screen. Store your saves here! https://scratch.mit.edu/discuss/topic/622893/ This game is touch-screen / mobile friendly. No keyboard required. Though if you have a keyboard, you can press R to reset and H to return to the level select screen (H for "home"). Cloud variables are used to create the histograms for each level showing how many strokes people take. Now you get to see how you rank! Pen font by @-Rex- Graphics by me! (@awesome-llama) I used Blender's geometry nodes to generate levels from lines. Sound effects / music (CC-BY unless otherwise noted): migfus20 https://opengameart.org/content/under-the-rain-lofi snokums https://opengameart.org/content/sweet-dreams omfgdude (CC0) https://opengameart.org/content/chill-lofi-inspired Alex Smith (not CC-BY) - https://pixelsphere.org/ UI sounds by nezuai https://freesound.org/people/nezuai/ Golf hits by zolopher https://freesound.org/people/zolopher/ Golf swing by bmcken https://freesound.org/s/118185/ Splash by InspectorJ https://freesound.org/s/416710/ Splash by tim.kahn https://freesound.org/s/628481/ Splash by tran5ient https://freesound.org/s/190085/ GUI beeps by jobro https://freesound.org/s/33775/ Additional information: This game is entirely deterministic. The same hits can be replayed exactly the same across all computers. The game is linked to framerate but the physics frames always have the same steps. This allows me to take replays of levels. The replay just has to store which frame the ball was hit and what its starting velocity is. The game will calculate everything afterwards. It's a good way to ensure no cheating has occurred. I have a template project available here: https://scratch.mit.edu/projects/749493736/ It is the same underlying structure used in this game. I highly recommend checking it out as the techniques used work well (with some concepts, e.g. a main loop, being important in things outside of Scratch, too).
Project Details
- Visibility
- Visible
- Comments
- Enabled
More Cool Projects
Beat up X Button
by crazycrazybaby17
Beat up False Report
by martcallj
Endless music chords
by JaydenGamerzTube
Hickory Dickory Dock (Anais version)
by nanajeu
Numberblocks band different (1Qocto - 1Qnocto)
by A2_is_here
Squid Game v1.7
by 2K24Boy
Spiffy Pictures.EXE Buttons V24 (SEMI-ARCHIVED)
by TTOT_2
Yelleony and Friends End Credits
by thiagobri
Rewrite the stars// an open dovewing and Tigerheart map//
by AlbertTheAwesome
slither.io v1.13 (#3)
by Neevs10ne
Take care of J3LLO
by JelloShark-
2 player Race Platformer #2Player #Trending #Race #All #Game
by Sirine_63lol
Geometry Dash Ground Zero
by iPhone_ATT_TWC115
20th century fox destroyed
by thescratcher2848
Happy Birthday JellyGelly! remix
by Aidyman80
Fidget Spinner Madness! (Read Description!)
by Sup1004
sky ใใผใซใใใใ17
by skyblueball2
Gomoku With AI 4
by -present-
False Reset: Undyne The Undying
by Cashcampbell
add a button to beat up my pets!
by xgcyuggurx
HYPERCAR RACING
by WhyteTIGER
SKY, A Platformer #games #animations #music #fun
by -Needless-
1ๅนดใขใใก+ 3/5 ็ใฎใใน-2
by 1296-cat
Beat Up Squidward 2024 Fixed^2
by FrancaisPersonne