Wonky Wheels
by Dinosu
Instructions
⚠️ Too slow? Run the project on Turbowarp: https://turbowarp.org/690349930 Paste your save codes here: https://scratch.mit.edu/discuss/topic/604485/ ------ Instructions (also in project) ------ 1. Draw a wonky wheel shape between the two dashed rings, or load one of the examples. 2. Click and drag your mouse slowly across the dashed horizontal line, and then press "Generate." Watch as your wheel runs smoothly on a strange road! Generate a save code if you like! ------ Experiment ------ What happens when you try these shapes? - Long rectangle - Oval/ellipse - Random squiggle ------ Guide for remixers ------ - The broadcast event "get road" occurs when the user presses "Generate." - Most of the variables are set in the "get wheel" sprite. - The variables that do not change throughout the project are denoted in all capital letters. - "WHEEL CENTER X" and "WHEEL CENTER Y" are variables that define where the wheel is shifted. For instance, if you wanted the road to be high on the screen, you would set "WHEEL CENTER Y" to a large number. - The "axis" sprite is simply the black dot in the center of the wheel. - The "clouds" sprite is pretty self-explanatory if you want to add to it or remove it. ------ Math explanation ------ This is how the project works: 1. User creates a drawing. Some points in the drawing are stored in a list in which each index is the angle from the center of the wheel to the point, and the item at the index index is the distance from the center to the point. This is known as "polar coordinates," based on a radius and angle. 2. The project uses linear interpolation to smooth the user's drawing and fill in any gaps that weren't detected in the drawing stage. 3. The project "unravels" the user's wheel drawing in order to form a road that it will roll smoothly on. Specifically, each value in the list of radii of the wheel are subtracted from the height of the wheel's center so that the new point just skims the outside of the wheel. 4. The wheel is rotated by taking the first item of the list, appending it to the end, and then deleting the first item. ------ Credits ------ Thanks to @colinmacc for the suggestion to include save codes! Thanks to https://i.imgur.com/tpQa868.jpg for the formula I used to load the example polygons (polar equation for an n-gon).
Project Details
- Visibility
- Visible
- Comments
- Enabled
More Cool Projects
numberblocks math show (main characters) remix
by damongilbert2023
(2024 YEAR) Beat Up Edward TV
by BEAT2022
add a button beat up mickey mouse poster remix remix remix
by kubakoodziejczak
talking tom and ben news all-stars remix
by bonzi346
Beat Up Spiffy Pictures Mod Ver2
by KlaskyCuspo_123
KAKOYA ESHO FIZHMA?
by KarkarichSmeshariki
Sonic Quantum (Beta Testing)
by Superdudethatscool15
KINEMASTER V5.1.2.34828.GP
by Barry-_
GD Faces Overhaul
by Noob_Productions_123
vine boom sound effect remix
by CarterDaGOATPro11
Cuphead VS kick the buddy (chaos box)
by rickygamer36
Gumball warns kids not to watch Mr. Pickles remix
by MyCottage
beat up mr. bill new content 2
by ULLAESV
Super Mario World Maker Version Alpha 0.7 - A Game remix-2
by vdiaz041
Full Game- Fnaf 3
by -MythCrafter-
Omnilovania
by maikurasofuto
Beat Up No More EIHYATVE
by BeanCurds14
Miniraft (Remake) v1.11.6
by somestuffgoodhopfuly
(REVAMPED) Banbaleena's Basics - STORY MODE
by kyro15
Blue Mist Plus Part 18
by NewFeo123
Make your own BFB / TPOT But Easier to see
by xboxonezack
Samsung s23 ultra
by planter1092
Beat up character pack (7 Skins)
by Rockles205
BFB intro but its a party
by numberblock333477