
Wonky Wheels
by Dinosu
Instructions
⚠️ Too slow? Run the project on Turbowarp: https://turbowarp.org/690349930 Paste your save codes here: https://scratch.mit.edu/discuss/topic/604485/ ------ Instructions (also in project) ------ 1. Draw a wonky wheel shape between the two dashed rings, or load one of the examples. 2. Click and drag your mouse slowly across the dashed horizontal line, and then press "Generate." Watch as your wheel runs smoothly on a strange road! Generate a save code if you like! ------ Experiment ------ What happens when you try these shapes? - Long rectangle - Oval/ellipse - Random squiggle ------ Guide for remixers ------ - The broadcast event "get road" occurs when the user presses "Generate." - Most of the variables are set in the "get wheel" sprite. - The variables that do not change throughout the project are denoted in all capital letters. - "WHEEL CENTER X" and "WHEEL CENTER Y" are variables that define where the wheel is shifted. For instance, if you wanted the road to be high on the screen, you would set "WHEEL CENTER Y" to a large number. - The "axis" sprite is simply the black dot in the center of the wheel. - The "clouds" sprite is pretty self-explanatory if you want to add to it or remove it. ------ Math explanation ------ This is how the project works: 1. User creates a drawing. Some points in the drawing are stored in a list in which each index is the angle from the center of the wheel to the point, and the item at the index index is the distance from the center to the point. This is known as "polar coordinates," based on a radius and angle. 2. The project uses linear interpolation to smooth the user's drawing and fill in any gaps that weren't detected in the drawing stage. 3. The project "unravels" the user's wheel drawing in order to form a road that it will roll smoothly on. Specifically, each value in the list of radii of the wheel are subtracted from the height of the wheel's center so that the new point just skims the outside of the wheel. 4. The wheel is rotated by taking the first item of the list, appending it to the end, and then deleting the first item. ------ Credits ------ Thanks to @colinmacc for the suggestion to include save codes! Thanks to https://i.imgur.com/tpQa868.jpg for the formula I used to load the example polygons (polar equation for an n-gon).
Project Details
- Visibility
- Visible
- Comments
- Enabled
More Cool Projects

Timeblocks Band 1
by testehf

リストdeルービックキューブ 3×3×3
by zisyouusotuki

Skeleton Fidget Spinner
by BenjaminEksiyanKnox

beat up 8-ball (With Changeable Buttons) remix remix remix
by newmyles

My Effects Kit But HIDFANNYQ793 5
by Lateone12

Super Angry Birds: The Snowy 1-1
by RoyalCHARLIE

Add A Button To Beat Up Anti Mrdweller (4)
by newmyles

Toon June 2025 Day 10: ACME Product
by C-theletter

Beat up Max Goof
by Draven1205

Flag Maker (3.0 Update)
by BFNproductions

Geometry Dash Subzero in browser
by jerx77

СРБ if it was ALBTWIAIOF!
by Jereoics

Scratch Cat Platformer
by Smash551

Incredibox - Sprunki Italian Brainrot remix remix
by sigmazane

Spamton Neo fight but you can't enrage spamton
by aguyhello

dfjk ?
by Numbas

Beat up Tennis Ball Ω
by HomeWithKuya

Pluto's Reprisal
by Averboi1997

#111 @kouking_
by zyobu

Minecraft
by Statue16

Untitled-672
by SCRATCH_BRWAL

osu! (Rhythm Game)
by DecaTen

XBOX 360 pic
by playcube2002

Beat Up Evil Elf
by dirtotheobjectrises