Wonky Wheels
by Dinosu
Instructions
β οΈ Too slow? Run the project on Turbowarp: https://turbowarp.org/690349930 Paste your save codes here: https://scratch.mit.edu/discuss/topic/604485/ ------ Instructions (also in project) ------ 1. Draw a wonky wheel shape between the two dashed rings, or load one of the examples. 2. Click and drag your mouse slowly across the dashed horizontal line, and then press "Generate." Watch as your wheel runs smoothly on a strange road! Generate a save code if you like! ------ Experiment ------ What happens when you try these shapes? - Long rectangle - Oval/ellipse - Random squiggle ------ Guide for remixers ------ - The broadcast event "get road" occurs when the user presses "Generate." - Most of the variables are set in the "get wheel" sprite. - The variables that do not change throughout the project are denoted in all capital letters. - "WHEEL CENTER X" and "WHEEL CENTER Y" are variables that define where the wheel is shifted. For instance, if you wanted the road to be high on the screen, you would set "WHEEL CENTER Y" to a large number. - The "axis" sprite is simply the black dot in the center of the wheel. - The "clouds" sprite is pretty self-explanatory if you want to add to it or remove it. ------ Math explanation ------ This is how the project works: 1. User creates a drawing. Some points in the drawing are stored in a list in which each index is the angle from the center of the wheel to the point, and the item at the index index is the distance from the center to the point. This is known as "polar coordinates," based on a radius and angle. 2. The project uses linear interpolation to smooth the user's drawing and fill in any gaps that weren't detected in the drawing stage. 3. The project "unravels" the user's wheel drawing in order to form a road that it will roll smoothly on. Specifically, each value in the list of radii of the wheel are subtracted from the height of the wheel's center so that the new point just skims the outside of the wheel. 4. The wheel is rotated by taking the first item of the list, appending it to the end, and then deleting the first item. ------ Credits ------ Thanks to @colinmacc for the suggestion to include save codes! Thanks to https://i.imgur.com/tpQa868.jpg for the formula I used to load the example polygons (polar equation for an n-gon).
Project Details
- Visibility
- Visible
- Comments
- Enabled
More Cool Projects
UBD 1M-1B My Take
by 1DvCreatr
YGL Black Hole V2 Add Round 6
by YGL2K14
KyleWare: Ultimate Microgames! (v0.0)
by Kyle3912Again
Incredibox Qoobies CHAOTIC GOOD NIGHT TIME
by FEVINNNE
Fanf 1 welcome
by snake2538
Make your own B\/\D (ViD) Logo!
by lu9
Spiffy Pictures Exe. Buttons V7 bones (HugsCraft)
by QweenLisa
Turing Machine Game of Life - 4 Million Cells
by MiriHu
1 night at the literature club 40%
by badimoeproductions
TVOKids Short 3: Foolf
by 277rafael
the ultimate soundtrack #Music
by subnauticaX
Bonus Button Of Spiffy.exe Buttons part 210 Final
by blue503
H.A.T.N.O
by Raccoon228
Numberblocks Band Quarters 15 (For HarryTheCreator3000)
by supersonicmikhail720
Animal Stampede
by zippyzoomy
beat up 8-ball (With Changeable Buttons) remix remix remix
by goodguyofcourse
Rap Women (Hue Heaven)
by Butternnife
bif
by meow10010
3D flight simulator HUDδ»γγεη΄δΈζγγγ©γγ
by YYOOSSUUKKEE
Geometry Dash easy level
by gartenofbanana
(AY) The Approaching Black Hole [27] remix
by ogorodnikov88
Roblox Multiplayer - Multiplayer Speedrun
by NormanTheGamer
Omega Roblox Fight
by sarinka007
Beat up BradBartley31506 (5)
by newmyles