Swarmulation v 2.0

Swarmulation v 2.0

by 1080GBA

πŸ‘ 1,422 ❀️ 74 ⭐ 51 πŸ”„ 2
Created: Aug 19, 2022 Last modified: Mar 7, 2024 Shared: Aug 19, 2022

Description

===CREDITS=== ==costumes and effects== top left corner UI | 10% by @skyhigh173 mouse repulsion effect | 50% by @skyhigh173 thumbnail | by @1080GBA (me) ==code== main simulation code | by @griffpatch all listed features in instructions | by @1080GBA (me) all other code | by @1080GBA (me) ==music== Shapez.io music | by Peppsen (YT) ===UPDATES=== ==future updates== ==past updates== v 2.0 (21/10/2022) added offspring system v 1.9 (20/102022) added individual team counter added two types of boids (10) v 1.85 (17/10/2022) added graphs release of rock paper scissors edition: https://scratch.mit.edu/projects/746746246/ v 1.8 (15/10/2022) added mobile controls (some) added more variables v 1.7 (24/09/2022) added boid type switching added pausing added more fade effects v 1.5 (18/09/2022) added background value (HSV) added fps counter added boids counter added map size added default variable values v 1.1 (28/08/2022) delayed due to account issues added boid types (8) added fade controls added trail sizes v 1.0 (22/08/2022) added boid amount control added light mode v. BETA 2 (21/08/2022) added settings page added boids spawning v. BETA 1 (20/08/2022) added boid types (2) v. ALPHA (19/08/2022) first release of the copy of the tutorial ===NOTES=== Ah yes best UI i made ever lol Computers recommended Turbowarp: https://turbowarp.org/723183155?interpolate&fps=60&hqpen&clones=Infinity&offscreen ===TAGS=== #all #trending #AI #boids #simulator #simulation #sandbox #boid #boids #games #clone #griffpatch

Instructions

====IMPORTANT==== - use turbowarp: https://turbowarp.org/723183155?interpolate&fps=60&hqpen&clones=Infinity&offscreen ===INTRODUCTION=== Welcome to Swarmulation! As the name suggests, this is a swarm/boid simulation. Here, your can simulate boids with different variables to tweak and see how the boids react to the change! You can even have dark/light mode controls (by pressing c) and trail sizes! Also, I have added boid types into the simulation, with 10 types of boids to play with. There is now a fancy-looking settings page, where you can tweak the variables while pausing the simulation and you can switch boid types of individual boids and move them. Now, there is an effect of an enlarging and fading circle when you repel the boids with your cursor (click the screen!). ===CONTROLS (11)=== Click the gear (or anywhere near) to enter settings Number keys (1-9,0) to switch boid types of the next boid Arrow keys to switch boid types of the next boid R to reset simulation variables C to switch between light/dark mode Space to spawn boids ==settings controls==(only available in settings) Drag the boids to anywhere* Number keys while hovering over a boid to switch type Tweak variables for simulation ==playmode controls==(only available while simulating) Click anywhere* to drive the boids away! Click the top left corner to switch boid types *except top-left and bottom-left corners ==simulation variables* (5)== desired boid speed*: each boid's normal speed speed resolve: how fast boids return to normal speed boid view range*: how far the boids can see separation: how far apart the boids want to be cohesion: how close the boids want to be direction alignment: how aligned the boids are *variables related to distance are affected by map size ==FEATURES (10)=== Settings page (click gear to open/close) Simulation pausing in settings Boid types Boid type switching Boid amount control FPS counter Boid counter Boid team counter map size controls light/dark mode controls trail size and length controls Spawning boids ==KNOWN BUGS (10)== (don't comment bugs listed) Boids' view range cannot warp around the edge ==FUTURE FEATURES (7)== (suggest in the comments!) Add obstacles Add a boid types counter Delete individual boids in settings page Simulation variables for each type of boid No warping around the map (can choose to enable) Mobile friendly for spawning and switching boid types Map mode (loop (this), closed, open)

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