Terraria (Stamped) Calamity Mod

Terraria (Stamped) Calamity Mod

by Endracer10END

πŸ‘ 4,519 ❀️ 119 ⭐ 118 πŸ”„ 10
Created: May 7, 2022 Last modified: May 21, 2022 Shared: May 21, 2022

Instructions

DISCLAIMER: If you have a low, or maybe even medium end PC, you may want to use turbowarp to load the world, as otherwise it might get stuck at flowing water because of the massive body of water in the sunken seas :) Turbowarp link: https://turbowarp.org/686642045/ β˜… Welcome to Terraria (Stamped) Calamity Mod - Play Full Screen Updated! - Granite caves, Desert, Sunken Sea, Desert Scourge and Giant Clam β˜… Instructions: [WASD] to move [Click] to dig or place items (based on tool) [0 to 9] Select Tool [E] Open / Close Inventory [Q] Quick select torch (then click to place) [C] Center screen on mouse [X] fire grappling hook (if you have one) [R] to reset your location [F] to toggle the world map [K] Creative Mode Toggle [N,M,H,J,B] to spawn a mobs in creative (for testing) [O] to toggle time of day [P] to pause (then [S] or [L] to save or load) [U] to toggle game music When digging, if the mouse is far away from your player, then auto dig is enabled to make things easier. When crafting, hold down the mouse over an item to craft many of them before dragging into your inventory to confirm. For those who haven't played Terraria before, first job is to > use the axe to chop down trees > Craft a workbench > kill a slime > craft some torches > begin mining underground for stone & ores > build a house for guide > craft a furnace > craft an anvil > craft new tools > etc :) If you are running out of wood, plant the acorns for new trees. β˜… Features A single screen comprises of 4 layers (foreground, water, background and sky layer) with each layer being made up of 2,700 tiles! Tiles are edge solved to best match them to their surrounding tiles, and then a light flow algorithm works out their level of illumination. The level is generated by beginning with a complete dirt world, then carving out stone areas, and then cave areas. The sky is then cut out and grass seeded across the dirt on the surface. Next the grass is β€˜grown’ across and around the edges of any nearby dirt blocks and shrub tiles planted on its surface. The sky is then fully illuminated before the world is presented to the player. The entire world is drawn using sprite costume stamping (via the pen extension). We can’t use clones because I would need 5,400 clones just to draw the level, but scratch only allows 300, as such scrolling is impossible. β˜… Next Up β€’ Crabulon β€’ Hive mind/The perforators? β˜… Known Bugs β€’ Door costume switching for other furniture? β€’ Armor swap out bug β€’ Torches break when torch below is broken β€’ Torches don't break in water β€’ [X] does not work on grappling hooks β˜… Change Log: 21th of may: Release, Granite caves, Desert, Sunken Sea, Desert Scourge, Giant Clam. Credits: Re-Logic for all the original artwork, game & sound Fabsol for all calamity artwork, sound & mod @Terrariamods for help, and worm engine

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