
Osu! Mania V3 | Delta Dan +MR
by Naaag_
Description
Songs: Dan ~ REFORM ~ 2nd Pack [~ EXTRA-DELTA ~] Keybinds: QWOP Mappers: DDMythical
Instructions
osu!mania in Scratch! Follow the notes with your keypresses. Play on Turbowarp for the best experience! https://forkphorus.github.io/#220672247 https://turbowarp.org/220672247?fps=120 ========================================= Controls: (D, F, J, K) to hit the notes in their respective columns. (P) to quit the map instantly. All of these keys can be changed in the options. Gameplay: Press the button corresponding to the column on the exact moment the note falls on the receptor to get the best score. The notes with extention are supposed to be pressed and held for the duration and released when they end. Options: In the main menu, click the options button. In the options menu, click the < and > buttons to switch pages. Click on an option to change it. ========================================= Color codes for the skin colour option: 25500=dark orange, 25512780=light cyan, 2551650=pinkish magenta, 24517665=rose pink, 2551910=yellow-orange, 100149237=indigo purple, 2232550=lime, 191970=greenish cyan, 23311681=rose red, 1296565=emerald green, 242210189=bright cyan, 229228226=royal blue, 13815491=orange red, 95133117=yellow, 1352220=Deep Blue, 203354=Lighter Green How to add your own osu! mania beatmaps: https://pastebin dot com/wXqPCstN 0. You need to have a 4K osu! mania beatmap of your song in osu! 1. Remix this project and go to the 'Map Master' sprite. 2. Remove all the existing beatmaps by clearing the lists using the provided code block. After that go to the background sprite and remove all the songs and backgrounds. 3. Locate the beatmap you want to add. You can do this by opening your beatmap in the osu! editor and clicking File > Open Song Folder. 4. Open the .osu file of your beatmap and copy all its content. 5. Add "/n" to the end of every line, so scratch can recognize where new lines start. You can use this site (https://pinetools.com/add-text-each-line) to add the text at the end of the lines. You may also remove the [Editor] and [Events] sections from the .osu file and change the AudioFileName. 6. Import the converted .osu contents into the project using the code blocks in the Map Master sprite. 7. Add the song and background in the background sprite. The names of these must match the AudioFileName. 8. Add an outfit in the Song Button sprite to display the name and version of your beatmap. The name of this outfit must be in the shape "Title//Version" where you replace Title with the title of the song and Version with the diffname of the beatmap. Adding your own skins: You can edit the sprites in the game sprite to change the look and feel of the notes. You can directly import osu! skin assets. Only the receptor images have to be first cut to 176 pixels height from the bottom, so the receptor area is in the middle. If you want to add additional skins, add new sprites with a new skin name. The sprites are named like this: "(skin name)-(sprite name)". Edit the "Option Note Skin" sprite to make the new skin usable.
Project Details
- Visibility
- Visible
- Comments
- Enabled
- Remixed From
- Project #220672247
- Original Project
- Project #220672247
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