Geometry Dash 2.2 Maze Test 2! (With Camera Triggers)

Geometry Dash 2.2 Maze Test 2! (With Camera Triggers)

by Classroom_GD

👁 332 ❤️ 1 ⭐ 1 🔄 0
Created: Apr 25, 2022 Last modified: Apr 25, 2022 Shared: Apr 25, 2022

Description

Credit to RobTopGames, Sharks, & CaptainFlufBall.

Instructions

***Lag Warning! I recommend using Turbowarp, or use Turbo Mode! However, Turbo Mode is less effective!*** Turbowarp link : https://turbowarp.org/617482003?clones=Infinity If you want me to rate your levels, ask here. https://scratch.mit.edu/studios/30896209/ Editing is hard, so I recommend you read all the instructions first. For tips go here https://scratch.mit.edu/projects/543078285/. You may only advertise if it is related to this editor. {{{{{{{{{{{{{{{{{{{{{{{{{{{{ How to use }}}}}}}}}}}}}}}}}}}}}}}}}}}}} =================Adding Music================== -Go into the backdrop, delete all the music, and add the music you want. =================Saving Levels================= - Remix the project when you first start making your level, and whenever you need to save your level, save the project {{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{Controls}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} ================General Controls================ - Press "Z" and "M" to switch between editor mode and play mode. =================Player Controls================ - Click to jump, fly, switch gravity, use orbs, etc.. - Press "I" and "O" to bring up the 'no-clip' option. - When you are in the end screen, you can vote with 0-9 - In practice mode, press "Z" to make a checkpoint - Press "S" to sync the level =================Editor Controls================= - Press "1" or "3" to cycle between block menus - Press "4" and "5" to cycle between blocks in the menu - Press "2" to select the eraser - Press "I" and "O" to see the settings. - Press "O" and "P" to go to the debug menu. - Click to place a block - "R" to rotate a block, and press "T" to rotate it 45 degrees - Press "E" to show rotation and nudge menu - Press "R" and "O" to set the rotation and nudge to default - Press F for the trigger menu - B to access detect menu - Z to pick block - 9 to save - 0 to load ======================Tags==================== #all #games =====================Activity=================== ----------------------------------2.0----------------------------------- 2.1.5 - Changed the wave to make it less laggy, and have better clipping (tighter spaces) 2.1.4 - Made it so tiles only render onscreen, or if they are in a group 2.1.3 - Changed the ball to allow for quicker ascent and descent, made the transition to different gravities through portals not launch you into the air, allowed the robot to do 1 block jumps 2.1.2 - Added the spider pad and orb and colored variants of blocks 2.1.1 - Added the color trigger 2.1 - Fixed the dual ball, made the movement script for the player more stable, added orange orbs, camera trigger, green pads, revamped particle effects, revamped the tile engine to allow less lag (I think) and to make the tile hitboxes update before the player, fixed the dual spider, made the starting positions of the player closer to the ground, and free fly 2.0.4 - FIXED THE BALL! 2.0.3 - Added the long awaited size trigger. 2.0.2 - Added lazers. 2.0.1 - Added breakable blocks. 2.0 - Save codes, move trigger, alpha trigger, instant count trigger, keys, coins, count, colored blocks, glow, teleport portals, 3D objects, thorns, swing copter, more monsters, fade. ----------------------------------1.0----------------------------------- 1.2 - Added numbers on the percentage bar. 1.0 - Blocks, platforms, grid blocks, pulsing and chain decorations, gravity portals, 'cube, ship, ball, UFO, wave, robot, and spider', pads, orbs, color trigger, dangers, slopes, dash orbs, cross blocks, black blocks, layout blocks, 'mini, mirror, and dual' portals, saws and gears, and speed changing.

Project Details

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Remixed From
Project #617482003
Original Project
Project #617482003

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