Description
Warning: This has bright flashing colors. Charge the Super Jump at your own risk. Feel free to remix this and make an actual game! Thanks to @griffpatch_tutor for the platformer base/scripts. Congratulations, @CreeperHendrix! You found the Debug Mode!!
Instructions
**THIS WILL SOON BE OUTDATED** **A NEW ENGINE IS BEING MADE** --------------------------------------------------------------------------------- This is an engine for a 'Super Mario Bros. 2' style game. Use the WASD keys to move and M to run. Pick up vegetables with N. Holding down S for a few seconds will charge Mario's Super Jump. Clicking on Mario will hurt him. As always, there are secrets. --------------------------------------------------------------------------------- Update 4/26/18: A primitive scrolling script has been implemented, as requested by @TechaGames. You can activate/deactivate it by pressing the spacebar. This will be worked on more soon. ---------------------------------------------------------------------------------------------------- Update 12/29/17: Jump speed and gravity have been adjusted to better match the real game. The health bar has been rearranged. Some graphics have been cleaned up. A 'Pow Block' may be added in the near future. ---------------------------------------------------------------------------------------------------- Update 8/10/17: The various bugs caused by holding down N should be fixed, and held objects will fall when the player is killed. ---------------------------------------------------------------------------------------------------- Update 7/18/17: The test level is now a little more clean looking, and thrown objects have gravity applied to them. There is also a screen wrap feature that allows Mario to walk from one side of the screen to the other if there isn't a wall. This works for objects as well, although they can go through walls. This can be disabled by setting the ScreenWrap variable to 0. The wall jump has been removed.
Project Details
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