Super Mario Bros. 2 Engine

Super Mario Bros. 2 Engine

by supershanio64

👁 23,664 ❤️ 267 ⭐ 257 🔄 72
Created: Nov 20, 2015 Last modified: Aug 19, 2019 Shared: Nov 21, 2015

Description

Warning: This has bright flashing colors. Charge the Super Jump at your own risk. Feel free to remix this and make an actual game! Thanks to @griffpatch_tutor for the platformer base/scripts. Congratulations, @CreeperHendrix! You found the Debug Mode!!

Instructions

**THIS WILL SOON BE OUTDATED** **A NEW ENGINE IS BEING MADE** --------------------------------------------------------------------------------- This is an engine for a 'Super Mario Bros. 2' style game. Use the WASD keys to move and M to run. Pick up vegetables with N. Holding down S for a few seconds will charge Mario's Super Jump. Clicking on Mario will hurt him. As always, there are secrets. --------------------------------------------------------------------------------- Update 4/26/18: A primitive scrolling script has been implemented, as requested by @TechaGames. You can activate/deactivate it by pressing the spacebar. This will be worked on more soon. ---------------------------------------------------------------------------------------------------- Update 12/29/17: Jump speed and gravity have been adjusted to better match the real game. The health bar has been rearranged. Some graphics have been cleaned up. A 'Pow Block' may be added in the near future. ---------------------------------------------------------------------------------------------------- Update 8/10/17: The various bugs caused by holding down N should be fixed, and held objects will fall when the player is killed. ---------------------------------------------------------------------------------------------------- Update 7/18/17: The test level is now a little more clean looking, and thrown objects have gravity applied to them. There is also a screen wrap feature that allows Mario to walk from one side of the screen to the other if there isn't a wall. This works for objects as well, although they can go through walls. This can be disabled by setting the ScreenWrap variable to 0. The wall jump has been removed.

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