
3d game engine base vr
by Erichungery
Description
just testing stuff features: -vr support -cheap lighting only meant to help orient player -baked lighting for atmospherics -automatic optimizations that only some times freaks out -lazy but effective interpolation -no sphere support because 90% of ray madness is circles -culling (i call it bounding in the code for some 1am reason) -you can technically cut shapes out of shapes but its buggy and costs 1 object per cut -collectables and triggers alerts (they tend to be related to each other): >low fill rate: each pixel is taking forever to render, moving feels janky >lots of objects: lots of objects are loaded (30+) >fps goal high: the auto optimizer doesn't like your fps goal, and freaks out other: bounds ladder_ and look_ allow you to go up and down and look up and down
Instructions
wasdqe arrows L if weird stuff happens or lag, trust me it happens a lot (required) only works: https://turbowarp.org/652743845?turbo&fps=60. (required) enjoy: https://scratch.mit.edu/studios/25849210 gameplay: door will open if you get near it if you collect the yellow "coin" random objects just makes random objects to test speed more than 30 objects starts to slow down
Project Details
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