Description
Most code is taken from Griffpatch's raycaster tutorial series on YouTube (https://youtube.com/playlist?list=PLy4zsTUHwGJKolO9Ko_j6IStFIJnTYBul), the map is a modified version of the map from https://scratch.mit.edu/projects/361028409/, the sprites are from Wolfenstein 3D. 2-28-22 v1.0: Added props (solid and not-solid), simplified player movement scripts and added controls sprite, enemies only chase you when you are near them, added score system (also from a Griffpatch tutorial), added running, added a reset broadcast for title screens, added widescreen support 3-2-22 v1.1: Replaced the score counter with a text engine by @ggenije 3-7-22 v1.2: Added minimap, added a HUD, blue guards harm you more than guards. 3-8-22 v1.3: Completed HUD, added items (ammo and treasure) that spawn in random locations in the map that you can pick up, added weapons (knife, pistol, machine gun, and chaingun), wall colors are now based on hex values, added sound effects 3-9-22 v1.4: Updated weapons system, increased score value for treasure, decreased amount of treasure spawned, player grins when equipping chaingun 3-15-22 v1.5: Added mouse controls 5-28-22 v2: Added textures, added an FPS counter, and sped up the engine. Removed minimap.
Instructions
Play with Microsoft Edge on TurboWarp for the best performance: https://turbowarp.org/651143034 CONTROLS: WASD - Move Player Arrow Keys - Rotate Player Q - Run E - Attack M - Toggle Minimap C - Toggle Mouse Controls ` - Pause NOTE: This project abides by Scratch's community guidelines and features no violent content. :)
Project Details
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