Description
the video in the title screen background is outdated! i know about all of the bugs. and im not going to fix them. work on this game has been suspended indefinetly share and find level codes here: https://scratch.mit.edu/discuss/topic/587665/ click the green flag 2 or 3 times when starting to avoid strange bugs :) base engine by Griffpatch with many improvements by me. More tiles will come soon. ( mostly decoration tiles ) More backdrops will come soon (I hope) so far I have only made 1-1 to 3-2 If you find any bug then please leave comment about it. feb 14 2022: Added being able to break blocks by head bumping them, bug fixes feb 15 2022: bug fixes feb 16 2022: Added lag detector and screen. feb 21-22: Added pipes feb 22-27: bug fixes: - - Decoration; -Bushes -Mounds -Clouds -Railing for bridge -Full green tile -The chain on Bowsers bridge. Tiles; -bridge (semisolid) -grey pipe -bowsers bridge New entities; -Bowsers axe -Blue Goomba -Blue Koopa troopa -Blue Pihrana -Rotating firerod Quality of life things; -Bigger pipe hitbox while in editor (allows for easier access) -Mini Mario can go straight to fire Mario if a Fireflower is picked up -The flag and axe can be removed without needing to switch to a different entity -The block under the cursor while building is now 50% transparent -Removed the auto lag detection -When resetting a level the floor is now 2 tiles thick instead of 1 Console; In the console you can change the state of Mario, teleport, remove all entities, remove all pipe data and more. It can be open by pressing H+I while in the editor. Type help to see the different commands. Particles; - New animation when Mario's fireballs disappear Redrawn textures; -All Mario costumes (new colors and animations) -All Goomba costumes -Pihrana costumes -All Koopa troopa costumes, -Flag & flagpole, -Brick block -Flag building -Fence -Ground tiles + many more Hitboxes; -Updated Pihrana hitbox -Updated axe hitbox -Mini, big and fire Mario has a slightly bigger hitbox (fixes overlapping) - Powerup mushroom has a slightly bigger hitbox (fixes overlapping) - Feb 28 - Mar 1 New tiles; - Purple pipe, grey block New entities; - Lavabubble - Red koopa - Grey goomba Redrawn textures; - Tile 22 ( Mario spawn point) - Added animation for Fireflower Quality of life things; - Tile inventory added for easier tile selection - Visible tile grid Bug fixes; - Music and background are no longer linked mar 1 - apr 1 - Added sidways pipes - title screen - create and load mode. - added score, time, world and coin HUD - added hidden blocks
Instructions
If lag: https://turbowarp.org/638833261?clones=Infinity Move with WASD or the arrow keys. 0 to toggle the level editor 1 to open tile inventory (only while in editor) E for eye dropper (only while in editor) Q to toggle auto tile arrangement (on by default) Hold space to build on a new layer (only while in editor) R to reset level (only while in editor) L to switch level (only while in editor) O to switch backdrop (only while in editor) J to show/hide fps F to shot fireballs H+I to open the console (only while in editor) press c to find your level code. (only while in editor) press y to load a level (only while in editor) If it looks weird after loading a level then exit out of editor mode, that should fix it.
Project Details
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