The World's Hardest Game Level Editor
by Mrk20200
Description
NOTE: On OSs other than Windows, there may be some issues with the text due to the Arial font being replaced with another font. (such as ChromeOS's Arimo font) Non-Chrome/Chromium-based (like Mozilla Firefox) browsers may render the text differently from Chrome. CREDITS: Original game made by Snubby Land Level Editor made by Mrk20200 JPEXS Free Flash Decompiler was used to extract assets from the original game. Sample Levels are in the Level Code forum post. Updates: (1/22/2024) v1.9: Fixed coins (12/5/2023) v1.8: Removed failed attempt to revamp the enemy movement, replaced with previous movement system. (10/8/2023) v1.7: Changed saving system again to be more friendly with the forums tags & emoticons, fixed lag caused by v1.6, added deletion of paths. (10/7/2023) v1.6: Fixed text spacing, added coin checkpoint saving, changed level code letters to be more compatible with the forums tags. (WARNING: Previous level codes will be broken) (replaced “ with ", [ with {, and ] with }) (3/30/2023) v1.5: Updated Toolbar Icons, removed "motion trails" to improve performance. (2/4/2023) v1.4: Vectorized Thumbnail, updated some keyboard shortcuts, removed other music to avoid licensing issues. (4/21/2022) v1.3: Changed the Tile Rendering to only render outlines on the wall edge tiles. (disabling the wall outlines will not do much to the performance now) (2/18/2022) v1.2: Changed Player speed to be closer to WHG1 (11/23/2021) v1.0: Added player to the motion trails (11/21/2021) b2: Added motion trails and new theme from WHG3 (11/20/2021) b1.1: Added Music from WHG2, 3 and 4 (11/20/2021) b1: Beta 1 Released
Instructions
Post Levels Here: scratch.mit.edu/discuss/topic/559821 Global Controls: [ I ] to toggle the wall outlines [ P ] to mute the music Playtesting Controls: Arrow Keys to move the player (red square) [ Z ] to exit to the editor How to use the Tools: Tile Tool: Use the tile selector to choose a tile to place (green with w is a win tile) and click in the level to place the tile. Spawnpoint Tool: Click anywhere in the level to place/move the spawn position. (can be placed in between a tile space) Enemy Tool: Click anywhere and set the Path ID (made using the path menu) and the speed of the enemy. (hold space while clicking anywhere to specify a path to delete a enemies from) Coin Tool: Click anywhere to place a coin. (hold space while clicking to delete a coin) (can be placed in between a tile space) Using the path editor: The path editor can be opened from the third button on the left of the toolbar. Creating a path node: Click on the tile you would like to place a node, then type a path ID Deleting an entire path: Hold space then click on any tile, then type a path ID to delete. 112021
Project Details
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