Pokémon B/W Front Sprites
by Geotale
Description
Left/Right arrow keys to switch displayed sprite after they've finished decompressing (Unlike my other projects, instead of converting base-64 to binary, it's actually decompressing everything to pixel data). https://turbowarp.org/588261162/fullscreen?stuck Might want this for faster decompression and faster scrolling Sprites extracted from a site that technically has comments so I'm not going to name it here (But I think anyone that would wonder already knows what it is). This is all 820 Pokémon B/W (non-shiny) front sprites, stored as pen. This actually compresses all of the data better than PNGs, taking 955760 characters to store all of the sprites in base-93, while the ZIP of all PNGs is ~1600000 bytes large in base-256! I didn't store everything to be quite as small as possible I don't think, at least when taking palettes into account, and different forms of already existing sprites. This compression format is sorta weird and complex -- It uses LZ77 along with a kinda complicated storage method for colors. It's basically: (Color table initialized to a transparent pixel) Offset of the sprite to the right Offset of the sprite downwards Width - 1 (stored in 2 characters if width >= 93) Height - 1 (stored in 2 characters if height >= 93) For every pixel in the sprite { If going to copy from previous data in the output { Number of pixels to copy - 1 (Must be < 47 pixels) Offset to copy from relative to current pixel (2 bytes) } Else { If the color table includes the color { If the index of the color in the color table is < 8 { 46 + 31 + index of color in color table } else { 46 + 31 + 8 + (index mod 8) 46 + All but last digit of floor(index / 8) in base 46 Last digit of floor(index / 8) in base 46 } } else { Convert color to number with each part being 5-bit 46 + First digit of color in base 93 Second and third digit of color in base 93 (Add color to color table) } } } So... yeah. A bit complicated, but hey, it works, and it makes it so this project doesn't even get close to the 5mb limit for *820* different sprites! I mean... who needs costumes anyways? If there aren't too many animation sprites maybe I'll try to add those in in the future or something?
Project Details
- Visibility
- Visible
- Comments
- Enabled
More Cool Projects
BEAT UP SPRITE 1!
by KFUNGAMING
My Vyond Effects Kit 2024! (Making Videos Only)
by Jmason2023
Beat up P-head remix-5 remix remix
by juliescott12
Numbericons 1-1000 REMIX 21-30
by jayden2015paul
ENDLESS MUSIC CHORDS LOW NOTES!
by dkBay
Sprunki Warm Like Fire SB3 FILE FOUND
by Ginscartch
Beat up The Evil Square MOD (Beta)
by Project_Manager_123
Among Us Mobile
by GroomLion
Poster for Nano Gets Grounded: World War N
by GeoTheRizzler551
talking tom and ben news 3 remix remix remix-2 remix
by doddwell
Egoping makes a disease and gets grounded
by mycutecorechannel
Numberblocks Playground V3.8.5 remix
by TimCale
臆病者の運命 - Chapter one
by Icepaw_aisupo-
Make Your Own MGM Logo (Teal'c Remix!!!)!
by YoCrimer
☁kirby(mix) battle online☁
by kabi10
Strongholds!!! - paper minecraft mod
by poliakoff
Geometry Dash Free Win
by wallyt12
windows 3.11 remix remix
by SSundeesPO
Beat up Edward [2]
by hyd3ns33k
Beat up King Pig [AY] [6]
by newmyles
Endless Alphated but i Remade it Bc Yea
by hernan_david
Cookie Run: Ovenbreak REBAKED v. 3.0.2
by -Schnauzers-
<その9>太鼓の達人 ニジイロver.
by scratch2019722
Beat up me
by littleblah14