Tile-Based Platformer v0.3
by bookman89
Description
OFFICIAL LEVEL SHARING FORUM: https://scratch.mit.edu/discuss/topic/593947/ Turbowarp: https://turbowarp.org/583074015 Trello link in case you want to know what I'm currently working on: https://trello.com/b/K3MxzkBU/tile-based-platformer Inspired by Griffpatch's Tile Scrolling Platformer series, but no code was used from his tutorials. Huge shoutouts to @-Rex- for creating the text engine used in this project! Tags: #platformer #scrollingplatformer #cool #trending #all #pen #hard #easy #art #featured #fun
Instructions
KEEP IN MIND THIS IS STILL IN EARLY BETA!!!!! This is my own take on creating a list-based platformer engine. I have a lot of the basic building blocks already done, such as creating the grid, player movement, tile collisions, etc. There is still a lot to do, and I would love to hear feedback on it! Currently this project is not mobile-friendly, but I intend on creating that in the future. --------------CONTROLS------------- WASD: Move E: Toggle editing mode Left Click: Place Tile/Use Tool P: Pause/Unpause Q: Show player collision points --------------TODO LIST-------------- β’ More tiles! β’ More movement options β’ Actual costume sprites and animations β’ Settings menu β’ Level select β’ Uploading levels to the cloud (this will be a headache to code) --------------CHANGELOG-------------- 5 April 2022 - 0.3 - Added a main menu, revamped editing mode, added support for saving/loading levels, and much, much more! 3 Feb 2022 - 0.2 - Added support for bigger hitboxes, an editing mode, and much more! 5 Nov 2021 - 0.1 - Initial Release --------------PLANS FOR THE GAME-------------- If you couldn't tell from the to-do list already, I want to make this game mostly around parkour and movement. I aim to make the movement very snappy, and I want to make the player feel in complete control. I also want to include several main levels, with an overarching story around it. This will include bossfights, and I will try my best to incorporate a lot of movement into them. If I ever get to it, I want an "online hub" sort of thing, where players can upload their very own levels and play levels from other people. I also plan to flesh out the editing system and make it very customizable and user-friendly.
Project Details
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