JSAB 2 Recreated - Part 5 #Games #JSAB #Bossfight #Agrobacter
by phcarson
Description
credit to all Sadly, part 5 became too big, and if I put in too much code I can no longer save. Part 5 features will have to become part 6 features such as the mutant cube bossfight. Still notify me about any glitches. Spider vectors, spider web vectors, Plant vectors, bird vectors, and JSAB 2 by @Rockstarfoxy6000 Sun vector by @Keep_JSAB_ Alive In "Running my head" some parts are not lip-synced because it causes HIGH lag spikes... So some parts of the lip-sync didn't make the cut. Part 1 : https://scratch.mit.edu/projects/552402812/ Part 2 : https://scratch.mit.edu/projects/552688352/ Part 3 : https://scratch.mit.edu/projects/553222231/ Part 4 : https://scratch.mit.edu/projects/554752373/
Instructions
JSAB 2 Recreated PART 5! RECOMMENDED TO PLAY ON TURBOWARP : THIS PROJECT USES LOTS OF CLONES AND PEN Close all other tabs, this project is probably the biggest project on scratch, this thing contains over 20,000 blocks of code... I'm not lying, go on turbowarp and look at the block count for yourself. Sorry this took so long, I have multiple reasons : 1 - I took a 4 month break from creating any parts 2 - I have a potato computer 3 - I made this project way to big lol and 4 - Lack of actual beta testing and beta testers Turbowarp + Infinite Clones recommended so the clones do not lag and ruin all the timing. If you want to see the original desc go all the way down, here is the new desc : Improved mechanics : Players' dashes can now cancel out, menus now have multiple buttons. Improved designs and features : FPS counter added and improved, player glows when dashing, dash effect is now closer to the original JSaB dash, some level effects have been slightly altered, 2 players can play at once (Local), and a side note has been added. Local players do not show up in chase sequences or anything related to a cutscene... Normal controls (Local players) : Player 1 - arrow keys to move and space to dash Player 2 - WASD to move and V to dash Grid controls : arrow keys to move around, not free roam First chase sequence controls : arrow keys to move side-to-side, press space to dash 2021 desc (outdated) : Improved mechanics : When you move to the next dot / level on the grid, cyan now plays a boing animation, When dashing as the player it gives off a glow effect, and now the player track effect no longer matches the exact color of the player. An FPS Count has been added, if FPS drops below 25 to 20 all timing will be ruined. FPS is optional, press F to enable or disable FPS counter. Level Controls : Arrow keys to move, space to dash, press enter to start levels. You can dash through purple without taking damage. Chase Controls : Left and Right arrows to move, space to dash. Grid controls : you can only move on the grid, there is no free roam, use the arrow keys to move to the next dot.
Project Details
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