13 Acre Road(OFFICIAL) v0.4

13 Acre Road(OFFICIAL) v0.4

by theRealMC_Creeper

👁 80 ❤️ 3 ⭐ 3 🔄 0
Created: Jun 16, 2021 Last modified: Feb 2, 2022 Shared: Jun 16, 2021

Description

This game was made for @Tyler_Games one month game jam. Due to how the game turned out, consider it more of an "experience", than a FNaF fan game. Thank you for playing the game. It means a lot! If you have any questions, glitches, or critiques please drop a comment. Thank you! (Instructions continued) After you beat the three nights of one of the areas, you will be greeted by a trophy on your shelf. You can also buy bobble heads(you are able to see some in the famers market) in the extras menu, just make sure you earned enough Faz-Coins. Also if you beat three nights in each area and buy all the bobble head you get another trophy(kinda)!

Instructions

Here are all the instruction. Read them here or in the phone calls in the extras menu. Those are the only ways you'll know how to play. The Farmers Market: Hold left-click and swipe left or right to rotate, double-click an opening to enter it, swipe your mouse down for: a piece of paper on the first night, A remote on the second, and a device to control Zazu on the third. The more dirt and animatronics you clean, the more money you make at the end of the night. Note: If you earn no money you will get a Bankrupt ending, which will give you a gameover and having you restart the night. Night 1: Left-click the paper to flip it to the other side, one side has a map of the building and the dirt you have to clean up. Some dirt is hidden you so you'll have to find it! Note: You can only exit the building after collecting some dirt. Night 2: Click the DGN button to activate the animatronic's animation. Left-click the animatronics repeatedly to clean them. If they are still dirty, they will jam up, giving you an error. If they are clean they will work normally. Make sure you clean them well for extra money! Night 3: This night all you have to do is survive, if you hear stomping that mean the Tomato animatronics is moving closer, after some movement you'll hear big thud, that means he's right next to you, wait a couple moments before moving/rotating again. Tobias the Scarecrow animatronics will make sound indicating that he has placed his mask somewhere in the market. Find it before he jumpscares you! The egg shaped device is for Zazu the egg animatronic. Move to a room Zazu is not in and click the big grey button, she will move to that position(Note: you will have to face forward to see her). Also click the small blue button with a music note on her space to make her play music, it will deter the Tomato animatronic, giving you more time to look for Tobias's mask. Note: There is a change of the Tomato animatronic attacking Zazu, rendering her useless. NIght 4: Night 4 is just like Night 1. You can play it as many times as you want to earn more Faz-Coins. Mr. Bubbles gas Station: Press W to hide under your desk(from Mr. Bubbled, the pink soda animatronic), press s to turn around. Here you will find a nob, rotate it to manage the power of your monitor, rotate it to the left or right the make if lose and gain power respectively. To check your monitor's power, flip you monitor up and look at the colored bar on the right. Green means it's an optimal amount of power, orange means you have a little less than you should, red means you have barely any power, and yellow mean you have too much power(basically overloading you monitor). If it's in red and keeps decreasing, it wil eventually not let you open up your monitor, then preceding to make a noise that gets louder and louder until a jumpscare, yellow is the same except it doesn't boot you out and it's for increasing too much. Note: The more you turn it, the more it gains/loses, I suggest turning it by a little. Later on in the nights it gets harder to manage it. Night 1: You only have the bar thing and Mr. Bubbles to deal with. Mr. Bubbles will move from cam to cam until he reaches cam 5, which is your position, then he will disappear and make a sound cue indicating you have to hide before he jumspcares you. If you managed to hide in time you will hear footsteps indicating he was left. NIght 2: Same thing but a littler harder with an added animatronic, IDK what his name is so let's call him Slushie. Sluhie will make a sound cue and then appear in cam 1-4, you have to watch the cam he is in until he disappears. Failing to do so will result in him appearing in the office. You will have only a couple seconds before he jumpscares you unless the cash register is on. If it's on you won't be able to turn around and adjust the nob until it's done. Night 3: Same thing but harder. Stonewall Park: Hold left-click and swipe left or right to look left or right. This one uses your mic as it's main mechanic. Basically when you hear this distorted "roar" sound, that mean the animatronic, Stonewall, has entered the park. If you hear footsteps, that means he will be either to your left or right. Listen for breathing, if you hear it that means he's leaving, if you don't that means he could be on your other side, find him before he jumpscares you! To progress the night faster make a loud noise, you will hear an echo if you've done it correctly. This raises his ai which in turn makes the night go by faster. Note: You have to be very quite(and possibly in a quiet environment), because if you make the slightest noise when you are looking in his direction he'll jumpscare you.Every three times he attempts an action, his ai will raise. If his ai is greater than 19(basically when his ai is 20), you will start to hear this distorted ambience. After around seven seconds you win.

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