osu! (Rhythm Game)

osu! (Rhythm Game)

by DecaTen

👁 6,766 ❤️ 110 ⭐ 104 🔄 8
Created: Apr 6, 2021 Last modified: Feb 23, 2023 Shared: Jan 11, 2022

Description

This is a bit of a late release (Initially planned to do so before Jan 1, 2022). The last major update this project received was around April 2021, therefore I am deciding to release this as-is. Spreading word of the project is appreciated. Latest update (Dec 25 2022): Added 3 new maps from 2 beatmap sets. I noticed that map 25 has a broken slider in the beginning section for some unknown reason. Fixed how default combo colors work, along with changing the default colors to something with a higher contrast. —————————— Songs (id, artist, title, mapper): 1-3, Ramses B. - Flaklypa (kevincela) 4-6, cYsmix - Tear Rain (jonathanlfj) 7-9, Chasers - Lost (ktgster) 10-12, Soleily - Renatus (Gamu) 13-17, cYsmix - Fright March (Gero) 18-23, EastNewSound (Sharlo) - Eisou Youga Meikyou Shisui (Sharlo) 24, Five Hammer - fffff 25-26, Chroma - sink to the deep sea world I may or may not take beatmap suggestions (Chasers - Lost and cYsmix - Fright March are candidates for removal). —————————— Key Features Missing: - Proper beatmap selection - Slider ticks/ends - Properly replicate hitsound functionality - Accuracy, scoring, combo - Multiple judgements (50, 100, 300) - HP/failing beatmaps - "pp" calculation - Multiple gamemodes (likely never happening) - Mod selection - Hit error meter (referred to as the "UR bar") - Better looking cursor - Functional spinner - Circle stacking/stack leniency If there are any missing features other than the ones listed above, notify me. Note that skins (accomplished through preloaded images) will not be possible due to limitations with Scratch. For example, it is impossible to apply a multiplicative color filter and opacity simultaneously, which would be required for combo colors. There are some elements that are skinnable (namely, the ones that do not need to be recolored in real-time), but it feels simpler to stick to using pen for the time being. Another feature that cannot be added is storyboarding due to the lack of proper shader support. —————————— Fun fact: this project was initially released (and featured) on Snap!: https://snap.berkeley.edu/project?user=subfluid&project=osu! (Javascript extensions must be enabled within the editor, which must be used to calculate time down to the millisecond). The Snap! project only serves as a visualizer and is not actually playable. —————————— Certain scripts used in this project are sourced from projects found under @subfluid —————————— This project is not affiliated with osu! or any of the original Ouendan games. Proper credit goes to the artists of the aforementioned soundtracks and Dean "peppy" Herbert for certain copyrighted assets.

Instructions

- z/x to "click" circles - Scroll/up/down to tweak volume —————————— TurboWarp: https://turbowarp.org/511818111?fps=60&hqpen (Tweak FPS to the monitor's refresh rate. No, interpolation does not do anything helpful). Note that, despite the FPS, the cursor will always remain a few frames behind. This is the fault of the browser.

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