
Draw: The Platformer Level Editor
by Mrk20200
Description
If your or somebody else's level is broken, they may have not copied their level code properly. Note: This is based off of an older version of Draw: The Platformer. @CoolGuyBug has updated the original project many times since this was created. Expect normally patched bugs to appear in this project. Credit goes to @CoolGuyBug for Draw: The Platformer Credit also goes to @-Rex- for the PFE (Pen Font Engine++) (credits below are from original project) @djpro: Player movement Edward Shallow: Music Sound Jay and FesliyanStudios: Sounds Update Log: (September 21, 2024) v6.2: Added detection for "Draw: The Sequel Level Editor" codes (checks for "DTS|" at the beginning) (August 16, 2024) v6.1 (wow, 3 years?): Fixed typo in the code preventing the color selector from appearing on the rectangle tool (whoops). (August 15, 2021) v6.0: Changed the level code screen to have a verifier (originally planned for DTP2LE), changed all references to 'save code' to be 'Level Code' (June 20, 2021) v5.6: Changed the internal tool system, added a delete tool for ink and enemies, swapped out the old enemy sprites for the newer ones. (June 19, 2021) v5.0 (Revision 2): Fixed bugs, made the INK bar show decimals (not the percentage) (June 18, 2021) v5.0 (Revision 1): Added Hard Mode as a setting. (December 30, 2020) v4.3: Fixed Level Loading. (December 7, 2020) v4.0 (Revision 2): I did this just to update the build number. (November 17, 2020) v4.0: Added Circles! (November 16, 2020) v3.9: Added a new level slider, added to tutorial. Also updated save code. (November 15, 2020) v3.7: Updated a few images, Patched Custom Hex Colors, Updated Backwards Compatibility and Start Flag Drag Offset (November 14, 2020) v3.5: Added alternate win color and Added Performance Mode Support for the Tutorial! (July 1st, 2020) v3.0 (Version 2): I forgot what I did. (June 30, 2020) v3.0: Added an info card when you load a level and updated the level name character limit. (June 24, 2020) v3.0 (UC Build): Edited save code for a later purpose. (June 15, 2020) v2.5: Added RGB Encoding and Updated Tutorial Sliders. (Matches new sliders in Google Chrome or Chromium Based Browsers (Vivaldi is my favorite) (May 29, 2020) v2.0: Added Noteblock Saving and Backwards Compatibility. (May 28, 2020) v1.5: Added Noteblocks (CANNOT BE SAVED!) and optimized tool switcher. (May 26, 2020) v1.0 (First official Release): The toolbar now fades out the colors if the tool doesn't use them. Updated Title Screen (The logo now has Level Editor on it and Updated the invalid code text.) (May 13, 2020) Beta 2.9: Added Music Playlist/Credits Section in Instuructions, Updated Thumbnail & Optimized Code. (May 7, 2020) Beta 2.7: Added 1 new song! (AN EXTREMELY DIFFICULT GAME 2) Added Level Shake (When the eraser stomps) (May 6, 2020) Beta 2.5: Fixed Drawing Bug & Added key to toggle rectangle fill. (May 4, 2020) Beta 2.3: Edited the playtest screens & Made the undo button better. Made the red color in editor mode match the red in the original project. (April 30, 2020) Beta 2.2: Added a custom color button! Shortened Save codes by shortening the tool type. (March 22, 2020) Beta 1.9: Added the Undo Button and updated the tutorial so it includes the undo button. (March 19, 2020) Beta 1.7: Edited the save instructions so that you double-check if it works before posting it. (March 17, 2020) Beta 1.6: Added Death and Time Stats to the Playtesting Mode. (March 10, 2020) Beta 1.3: Assigned the 'V' key to reset the level in playtest mode. (if you messed up and don't have enough ink) (March 9, 2020) Beta 1.2: Cleaned up some scripts and made the enemies 1 sprite using clones. (like the ink) (March 7, 2020) Beta 1: Added a tutorial, instructions and a Brand New Thumbnail! Fixed some more bugs. (Feb 29, 2020) (i think this was) Alpha 2.5: Save Codes generate faster! (???) Alpha 2.0: Nothing was added... (Feb 12, 2020) Alpha 1.5: Made the editor reject invalid save codes! (Feb 10, 2020) Alpha 1.2: Added Performance Mode. (Feb 09, 2020) Alpha 1: Added the Eraser Boss Battle, Fixed Enemies, and Save Codes. (Feb 08, 2020) Alpha 0.7: Added Testing Mode, edited spawn point flag, Added Background Controls, Added Starting ink and pen controls, fixed rectangle tool and added the enemy tool. I also added an ink tool. (Feb 07, 2020) Alpha 0.1: Main GUI Milestones: 50: ✅ (Tutorial added) 100: ✅ (Undo added) 200: ✅ (New Song added) 500: ✅ 1000: ✅ 2000: ✅ 3000: ✅ (wow!)
Instructions
A LEVEL EDITOR FOR THE GAME'S SEQUEL IS BEING WORKED ON HERE: scratch.mit.edu/projects/1064658906 Low-end hardware is not recommended! Post your long level codes here: scratch.mit.edu/discuss/topic/415195 ~ INSTRUCTIONS ~ Please look at the tutorial for most of the information. Press Z to exit test mode Press V to reset test mode Press X to enable Performance Mode Press ` to toggle rectangle fill How to use tools: Pen Tool: Click and Drag to draw a straight line. Rectangle Tool: Click and Drag to draw a rectangle. Enemy Tool: Click anywhere to spawn an enemy! (You can also drag them once they're spawned.) Ink Tool: Click anywhere then type a number for the size, (1=Regular 2=Big 3=Infinite which is not infinite ink though) after that, the ink bubble will spawn! Delete Tool: Click on any ink bubble or enemy on the screen and they will be deleted! Noteblock Tool: Click anywhere to place a Noteblock! The project will ask you for the size of the hitbox, if you want to use instruments or in-game sounds. ~ MUSIC PLAYLIST & MUSIC CREDITS ~ 1 - 12: Draw: The Platformer Music (Edward Shallow) 13: An Extremely Difficult Game 2 (1993 Star Fox Game) Tags: #draw #platformer #mrk20200 #coolguybug #leveleditor 20720
Project Details
- Visibility
- Visible
- Comments
- Enabled
- Remixed From
- Project #170724578
- Original Project
- Project #170724578
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