
Super Mario Odyssey (NES) スーパーマリオオデッセイ (ファミコン)
by Homebrewer
Description
This demo is work in progress! Expect unfinished stuff ══════════════ • music • ══════════════ https://www.youtube.com/@TaterTotTunes ══════════ • creative contributions • ════════ @bryce_carrington - scripting contribution @nickerpiggy - building design @NickNackNoYo - physics inspiration pangake - playtesting/feedback/direction consultant @TheRandomGames - building design ═══════ • additional pixel art contribution • ═════ Batdogduke - revisions/pitches @jonas_rains - logo @LORENZODMJ - revisions/pitches @mariofan235 #マリオ #スーパーマリオオデッセイ #games #mario #retro #pixelart #nintendo #supermarioodyssey #marioodyssey #8bit #nes #famicom #demo #proofofconcept #test #engine #wip #supermarioforscratch #scratchmario
Instructions
https://turbowarp.org/167916511?limitless&offscreen&fps=35&interpolate&size=398x224 ═════════ • P1 controls (in menus) • ════════ Cursor keys = Menu navigation [Z] = Confirm selection [X] = Back / Exit ══════ • P1 controls (during gameplay) • ══════ [Z] = Jump / Read text [X] = Horizontal hat throw [↑] + [X] = Vertical hat throw [X] (hold) = Hold hat in place [↑] (or [↓]) + [X] = Uncapture object/enemy [↑] = Interact [i.e. Climbing, Talking, Entering buildings, Navigating streets] [↓] (while on ground) = Crouch [Z], [↓] (while jumping upwards) = Ground Pound [↑] + [Z] (while midair) = Dive [↓] (hold) + [X] = Rolling [X] + ↓ + [←] / [→] = Low hat throw [Z], [↓] (ground pound), [X] = Downwards hat throw [←] / [→] = Horizontal movement [→] (gain momentum), [←] + [Z] = Flip Jump [Enter] = Pause [Spacebar] (tap) = Bring up your travel brochure - including your Power Moon & Capture lists [Spacebar] (hold) + [←] / [→] = Slide screen [Spacebar] (hold) + [↑] = Lock / Unlock screen ══════ • P2 controls (during gameplay) • ══════ [J] = Horizontal hat throw [K] = Return hat to Mario [W] = Vertical hat throw [A] = Move hat leftwards (while flying) [S] = Downwards hat throw [D] = Move hat rightwards (while flying) ═════════Turbowarp compatibility══════════ The use of Turbowarp is encouraged. Recommended Runtime Options: ✅︎ Interpolation ✅︎ Remove Fencing ✅︎ Remove Miscellaneous Limits Recommended Custom Stage Size: 398 x 224 - if display is blurry or stretched for you, try adjusting the numbers slightly. Correct Framerate (game speed) will depend on your setup. If you encounter slowdown, try increasing the Framerate value above 30 until it feels best to play. A good way to test if the speed is correct is to view the opening sequence with Cappy flying around, he should be in-sync with the tune.
Project Details
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