Camps Simple Undertale Engine (beta 0.9.4 intro)

Camps Simple Undertale Engine (beta 0.9.4 intro)

by Camplover2244

👁 17 ❤️ 1 ⭐ 1 🔄 0
Created: Dec 10, 2025 Last modified: Apr 8, 2026 Shared: Dec 12, 2025

Description

Credits due to Toby fox and Temmie Chang for the original Undertale game. For legal or something reasons I wont recreate game but I will for my school project but I wont share it. its one of my first solo scratch projects. (update 0.4: wall collisions are being implemented (update 0.5: THE WALKING IS FINALLY NOT SLIGHTLY DELAYED LETS GO) (update 0.6: the most fast update to come since its only 2 short lines of code it came 5 minutes after .5 and uses the j and k key.) (update 0.7: thumbnail 1st version) (update 0.8!: one of the most important updates..you can tell that cuz the ! GUYS I MADE GOOD HITBOXES this is monumental to the one viewer that saw my game that is me thanks to @bigfatsnakeviiper on YouTube for the tutorial) (update 0.9: walls implemented knife still useless.. il make sure to do a major update for 1.0 if I can!!!) (update 0.9.1 Thumbnail Update: I've updated the thumbnail to match the starter room (update 0.9.2 Main menu: I've added a main menu its not quite finished and may be buggy but its actually super impressive since I've never used broadcast before) (update 0.9.3 new coat of paint: I've tweaked the old scratch cat sprites to look slightly... erm less swollen (and added code so u dont move in the menu and I tweaked the knife too)) (update 0.9.4 intro: After like 3 days of this engine being unusable cuz of an update (nobody else saw it anyway) I've finally got my lazy butt to show the true capabilities of my coding skill and my the beginning cutscene all bye myself And draw (I got lazy like mid Sprite sheet) so uh yeah now if u use this engine there is more accessibility to stuff or something so now a main feature of the game is so so implemented.)

Instructions

arrow keys or wasd to move click both to run. Click the j key to open the useless menu and click the j and click the k key to close it [for modders all the movement is in frisk the movement code is kinda janky since ive never done that before but it gets the job done. Ignore that I've fixed the fovement code simply and now the only problem is that its so messy}

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