Mega Man Game Engine
by B-Max
Description
Changelog: July 7th, 2013 - Basic Running, Jumping, and Shooting. Constructed the background. Mega Man does not collide with the walls yet, and jump heights cannot be varied. July 8th, 2013 - Added comments. Fixed background music. Added support for variable-height jumps. Made a quick fix for bad landings. July 9th, 2013 - Sped-up jumping. Added jumping and shooting sound effects. Slowed down the pellets. Reduced the distance of time before you can shoot another bullet. Made it so that Mega Man's arm does not go down until he is done shooting. Added gravity_speed which controls how fast the jumping sequence executes (Default: 1.5). Drew a health bar to display the "health" variable; it can display values between 0 and 28 and is set through a dialog, but it takes a couple seconds to draw (In a later example, this will be done in the background and be ready to go once the level loads). Drew invisible boundaries (In progress). July 10th, 2013 - Converted the pellet tracking variables (shot_x) to a list. Added a shoot_delay variable to make shooting slower (Default: 0). Description: This is a basic Mega Man engine that people are free to remix for their own projects. It is possible that I will one day use the completed engine to create an actual game, but that is a secondary goal as I would rather see it get used by others who have more time and creativity. I used to make Mega Man games with Mark Overmars' Game Maker when I was a young teenager, and if this project helps aspiring programmers learn how to code, that would make me very happy. :) Credits: All coding was done by Brandon Evans. All artwork is from sprites-inc.co.uk, which is a great source that I have used for years.
Instructions
Controls: Left - Run Left. Right - Run Right. A - Jump. S - Shoot. H - Set health.
Project Details
- Visibility
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