RUN FROM EXE (v1.05)
Description
Current playable characters: Tails Knuckles Eggman Silver Rouge Shadow Metal Sonic Fang Amy Cream Sally TBA: Honey
Instructions
Welcome to RUN FROM EXE: A Semi-Endless Runner where your objective is to save all the characters, by surviving long enough to enter the big ring. Maps are random, each on having a unique mechanic. Characters with unique abilities to survive until the end. CONTROLS: Arrow Keys - Left/Right/Next Character Space - Select Z - Jump/Ability 1 X - Ability 2 Character Abilities: Tails - Flight. You can fly for a period of time. Knuckles/Rouge - Glide. Glide infinitely, but your height decreases. Eggman - Jetpack. You can hold your jetpack to have a knuckles-like glide, or tap it once to go higher like tails. Metal Sonic/Silver - Hover. You do a backwards glide with a energy bar. Amy - ??? Cream - Fly. A weaker fly, unlike tails, cream is faster while flying, but doesnt get as much height. Speed boost. Cream gets a speed boost which has a cool down of 5 seconds. Sally - Shield. Sally gets a shield which can be 1 out of these 4 shields: Regular: lets you tank a hit without losing rings or taking knockback. Bubble: Double Jumping now Sends you down to the ground. Fire: Double Jumping gives you a burst of speed to the right, also giving you invincibility against fire based attacks. Electric: Rings now get attracted to you and you get a Double Jump. Sally while having no shield/Regular Shield, Sally does an air kick which can hurt incoming exes with a cooldown of 5 seconds. Shadow - Lightspeed Dash. Shadow gets full movement until his stamina runs out, this is the most OP flight/speed related ability in the game, only downside is when it ends you have absolutely no momentum and may or may not fall to your death. Fang - Tail Bounce. Fang bounces on his tails, giving him extra height. Pop Gun. With a cooldown of 1 second, Fang shoots pop corks that kill exe's and collect rings for him. Honey - Pounce. Honey gets a jump and speed boost in the form of a Pounce. Parry. With a cooldown of 5 seconds, honey does an animation, while the animation is active anything that tries to hurt honey dies or gets negated.
Project Details
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- Comments
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