
Deeper The Dungeon v1.4.2
Description
BEFORE ASKING FOR A MOBILE VERSION: HERES ONE https://scratch.mit.edu/projects/721805266/ Share your levels here: https://scratch.mit.edu/discuss/topic/620245/?page=1#post-6482989 Level map renderer: https://scratch.mit.edu/projects/722538099/ Thanks to @Fun_Cupcake_i81 for front-paging. No way, noticed by @colinmacc ! Thanks for the activity boost! Cheat menu if you really want to cheat a bit :D https://scratch.mit.edu/projects/717395161 [OLD] Patch 1.4.2: • New feature - Auto-arranging tiles! • • Toggle in the editor using Q key. • • Supportable types of tiles: • • • Generic walls • • • Boxes • • • The Pit tiles • • Oh boy, was I happy to suddenly see this working • • after hours of debug! • • The system may be lagging sometime and placing • • wrong tile. Just toggle out and place desired tile • • there. • • Also the system works poorly on edges of map, • • because it wraps around like a donut (look • • griffpatch's tile system tutorial for more info), • • so change edges manually. • • • This bug is present only on boxed maps. • • • Type "h" instead of "n" when creating a custom • • • level to create an unboxed map. Patch 1.4.1: • New trigger - Boss Door Trigger. • • Triggers and doors are available on the key 5 • • in the editor. This trigger , when touched by the • • player, closes all boss doors on the level. • • Bosses do not trigger boss doors by themselves, • • but they open all boss doors upon defeat. • • Place them at the entrance to your boss • • room. • • Example of use is on levels 3 and 6. Version 1.4: • Added Blast - a new boss • • The lord of energy that fills the room with tons of • • energy balls. Coupled with Energy, he's the ultimate • • Gatekeeper • Added wings • • This ability let's you fly over the pits. • Added Wing Door • • They materialize once you've picked up the wings. • • Use this in your custom levels to control the fly zone • • Example met on level 6. • Shortened level codes using run length encoding Version 1.3: • Added custom level width/height • • When creating a level, writing "n=133/337" without • • quotation marks will create a level 133 tiles • • wide and 337 tiles tall. Fully functional. • Added start animation • • Click to skip • Added level titles • • Press Y to name your level. Version 1.2: • Added the Energy monster • • His inability to walk is compensated with his • • attacking powers! He shoots projectiles at the • • player that go above all holes and pits. • Added the Comically Large Sword • Added Bow • • Use them in your custom levels. • Added Banana • • Gives you 99hp. Use it in your custom levels. • Added the Blink Gauntlet • • It gives you the ability to dash through all enemies, • • holes and pits using the space key. • Added spike traps • Added signs Feel free to use these in your custom levels! Version 1.09: • Improved TurboWarp compatibility • • Please use the TurboWarp in Instructions tab. It's • • just better. • Added a function to see further by holding F key. My hardest project so far, I REALLY hope that you like this game. Please distribute, increase player base. Add to favorite and leave ⭐♥️. I tried to copy the style of old 8-bit games and it's... best features..? Also TurboWarp recommended for a much smoother play! You may be wondering: Why do tiles look so weird? There is so many of them, more than needed! And what is this weird leftover at the bottom of platforms on Pit tiles? Why everyone can go halfway through bottom of tile? The answer is: Its not really a "top-down" game. Its 2d, but I'm trying to create an illusion of camera looking down at the scene with 45° angle. For example, in 3d games a cube would have 3 visible sides. In a completely top-down game we would have seen only one. And in this, we see just the front and the top side. I really hope you guys understand.
Instructions
For better performance I recommend playing on TurboWarp ↓↓↓ https://turbowarp.org/713685815?interpolate&clones=Infinity&limitless&stuck&offscreen Controls down there ↓↓↓ Completed all levels? Play community's levels or make your own and share it with others! Gameplay controls: WASD - Move | Mouse - Aim and attack. Space - Ability Hold R to restart the level. Press G to toggle speedrun timer. Hold F to see further (Use it at level 2 when exploding the 2nd wall) Picked up potions are used automatically if low on health or may be left for later use (golden hearts = have potions). Editor controls: Press 0 key anytime to edit any level. WASD - Move | Mouse - Place tiles Space - Speed up Q - Toggle auto-arranging tiles T - Save the level Y - Name the level E - Copy tile from mouse pointer 1 key: Wall tiles 2 key: Floor tiles 3 key: Boxes, doors and boulders tiles. 4 key: Enemies, chests, effects and miscellaneous. 5 key: Triggers and triggerable doors. Tags: #rpg #dungeon #knight #editor #game #build #boss #pixel #8-bit #8bit #share #levelcodes #level-codes #level #codes #music #monsters #Trending #Games #All #games #trending DON'T EVER GO TO BONUS LEVELS>>3RD LEVEL BIGGEST MISTAKE OF MY LIFE
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