
Scribbly Spire demo 2 ( Pizza Tower fangame / Sugary Spire fangame)
Description
YOU NEED TURBOWARP, SPRITES WILL (most of the times) NOT LOAD IN NORMAL SCRATCH https://turbowarp.org/969072133?interpolate&stuck (for smoother gameplay) Sugary spire by MrUnown From the start of when it wasnt even called scribbly spire, it took 11 months and counting (yes i do work on this demo while its released). googoogaga scribbly spire movie wowza prepare... for... the tags... #pizzatower #sugaryspire #games #all #art #fangame#pizzatower #sugaryspire #games #all #art #fangame#pizzatower #sugaryspire #games #all #art #fangame#pizzatower #sugaryspire #games #all #art #fangame#pizzatower #sugaryspire #games #all #art #fangame#pizzatower #sugaryspire #games #all #art #fangame
Instructions
arrow keys to move, Z to jump, X to mach run, C to dash attack, V to taunt, B to pause, shift + 7 for debug. works pretty much like pizza tower. Debug options: Lap_pi: activates infinite laps baby_mode: paintball is much slower normal_mode: paintball has regular speed hard_mode: paintball is fast, yet you can beat him nightmare_mode: paintball is very fast. levels can be beat. Death_mode: paintball gets slower the closer and faster the farther. Skull_mode: paintball accelerates slowly laps over 2 may be impossible depending on how much time you take. Classic_mode: paintball cycles through 2 phases, on where he becomes a meteor and launches paintballs from the sky, and the other just standing there, paintball circles around you. escape: the next 2 questions are the minutes and seconds to set the escape time. show/hide_collisions: shows/hides collisions. c1/c2: lets you change characters, c2 is an older movement character, he may be in the final game. mach_style_1/2: changes your mach costumes. gun_true/false, enables an unused gun sprite(c2 has the same sprite) setscore/setcombo: sets score/combo. sketchpad: basically snick but a notebook debug_room: lets you go into any room, should be paired with noclip so that you dont bug out. noclip: you cant collide with the level and you can fly. mapcolor_true/false: when you hit butterscotch (that big yellow marker), the map's color (supposedly) changes to blue. Lap: changes the lap by 1 more debug options will be added later.
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