game of life
by vinil12
Description
Description: The "Game of Life" is a captivating cellular automaton simulation developed by mathematician John Conway. In this Scratch version of the game, users can experience the evolutionary dynamics of cell populations on a two-dimensional grid. Here is the wikipedia of the game of life: https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life . Note: The "Game of Life" in Scratch provides an entertaining and educational way to explore basic concepts of cellular automata and emergent patterns. Have fun experimenting and observing the fascinating world of the "Game of Life"!
Instructions
Game Rules: -Each cell on the grid can either be alive (filled: green) or dead (empty: white). -Evolution of cells occurs through generations. -The rules for a cell's development in the next generation are simple: 1.A living cell with fewer than two living neighbours dies of loneliness. 2.A living cell with two or three living neighbours survives. 3.A living cell with more than three living neighbours dies from overpopulation. 4.A dead cell with exactly three living neighbours becomes alive through reproduction. -Users can influence the game by making cells alive or dead, observing how the pattern changes over generations. Controls: -Click on a cell to toggle it between alive and dead. -Use the start and stop buttons to control the simulation. -Observe the fascinating development of cell patterns on the grid. -Click on the bin-button to kill all cells. Examples: Click on the 1,2,3 or 4 button to use the starting position examples. These are the examples: 1.The Glider 2.Light-weight spaceship 3.The Pentadecathlon 4.My own example
Project Details
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