Description
Credits to thesussyperson for the ideas for stapler shot and sharpener weapons. Go check out his games! https://scratch.mit.edu/users/thesussyperson/ Version 0.6.2: Bug Fixes Fixed stats page bugs. Increased the coins you get each death. Version 0.6.1: Bug Fixes Removed keys hurting you. That's it. ARMORY UPDATE 4/12 Version 0.6: -Wave Weapon: Fires a random out of three projectiles. Found in the shop for 600 coins. -Added a movement animation in rounds. -Round-earned weapons are found as projectiles, being keys. -General recode of weapons. Version 0.5.1.1: Balancing Changes Love Letter Freeze Time (0.1-0.3) Text&Drive Damage (0.5~2-2~3) Version 0.5.1: uhhhhhhhhhhhhhPDATE 1 NEW WEAPON. THAT'S IT : D Version 0.5: The Capital Update 2 new weapons A new shop! Dialogue for the shopkeeper Added coins Spent way too much time on this. This was my most worked on update yet. It took me days. Version 0.4.8.3 New Thumbnail Redesigned Backgrounds for stuff Closed Shop (it isn't open so you cant see it) Version 0.4.8.2: Made player and enemy smaller. Changed Hole Punch keybind. Version 0.4.8.1: Balancing changes Child Kick (reload 1.4 - 1.5, crit chance 33% - 20%) Science Fair (reload 3 - 2.7) Ultiimate Medicine (reload 5 - 3.5) Nyoooooo.....oooom (reload 4 - 2.5) Hammer In (reload 2.5 - 2.25) Version 0.4.8: The Staples Update New weapon, new stats page, and new achievement! New Achievements: Shopper At Staples Version 0.4.7: New weapon, death counter, and achievement. Hope it works. Bye. New Achievement: Trial & Error Version 0.4.6.1: The "I Didn't Spend Half An Hour On Bug Fixes That Should've Taken Five Minutes" Update -Fixed "Best Round" bugs -Fixed Weapons Gallery -Wasted Time -Removed Herobrine Version 0.4.6: Gallery Update Added the weapons gallery, and now your unlocked weapons for rounds save! ^-^ Currently still in progress. (achievement weapons 0.4.6.1) Version 0.4.5: Critical Update Entire rework of balancing for weapons. The new additions... Honk - Doesn't crit. Exactly the same. Child Kick - Has a 20% of critical hitting. Fires 20% faster. Science Fair - Has a 10% chance to crit. Stapler Shot - Has a 25% chance to crit. When critical hits occur, another hit is triggered with a chance to critical. That can spawn more... and more... Damage halved. Ultimate Medicine - 5% (?) chance to critical hit. Deals 1.5x damage instead of 2x. Paper Airplane - Completely reworked! Cooldown halved (10 -> 5). 10% chance to critical. Now deals 10 damage with critical, but only 1 without. Hammer In - 1/7 chance to crit. Lunchtime - 1/6 chance to crit. Version 0.4.4: Lunch Update New weapon. That's about it. New Achievements: Late Lunch (Early Dinner) Version 0.4.3: Tweaked balancing in rounds 15 & 18, CHANGING BACKDROPS!!!, more fireballs, and actual lore! Decipher it. Version 0.4.2: Added 2 new weapons and tweaked the pen spawning rounds. Originally had cloud variables but they sucked. (shift gear achievement when no cloud variable: :skull:) New Weapon - Deals 5 damage and moves in a wave pattern but has the longest cooldown in the game. (twice as much as weapon 5) New Weapon 2 - Earned through the rarest achievement in the game. Secret!!! Version 0.4.1: Round 20 boss and 2 new achievements. New Achievements: Rock Hard and Shift Gear MAJOR UPDATE!!! Version 0.4: Added title screen, achievements, best round, and random Cog Rains (cogs appear). New Achievements - Outside The Box, Clipped, and Flaming Trail. Version 0.3: Revamped round 15 with new fireballs, tweaked tennis ball round spawns, and added COGS. They heal you. Version 0.2.4: New pen projectile. Just shoots in a straight line across the middle of the screen. Version 0.2.3: Added two new projectiles, the tennis ball (deals 3 damage, appears on rounds 4, 7, 13, 16, 19, etc) and the football (deals two damage, appears on rounds 8, 11, 14, 17, 23, etc) Version 0.2.2: Bug Fixes Version 0.2.1: New Weapon - Deals 4 damage with the longest cooldown. Freezes traffic cones, removing them instantly. Version 0.2: New weapon - Pierces shields, slow speed but fast firing. 2 new projectiles: Pencil (spawns at a random angle), ruler (dives before tilting upwards). Balancing tweaks to the forcefield (spawns at round 7+) and round 10 (much harder). There is now a title screen as well. Version 0.1.2: Tweaks to balancing. Forcefield now spawns at round 10+, round 10 revamp (added paperclip projectile), removed pink erasers, cones, and crayons no longer spawn on rounds that are multiples of 5. (except crayons on round 5) Version 0.1.1: Enemy health counter revamped. Enemy health display glitch fixed. Version 0.1: Game released. Currently 3 weapons (unlocked round 1, 3, and 5), a few projectiles, and the variables. Top variable is the round, bottom is the enemy shield health. Also there's a mute button. Very buggy, might fix idk
Instructions
You are a school bus (the guy on the left.) Traffic's blocking you. (the guy on the right.) Kill it. W & D or UP and DOWN to move Space to shoot Number keys (1-6) to switch weapons. Other keybinds may be present when using the extra items. Refer to the weapons gallery for more. Don't hit anything. Don't die. Numbers on enemy projectiles mean it does more than 1 damage. Note: If the projectile has green sparkles, it heals you. Note 2: Keys give you new weapons. Remember this!
Project Details
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