
Sword Simulator (Continued)
by TheMystZ
Description
Please note the username use, this is used in the saving and loading system, and is nothing to be suspicious about. Thanks to vin5908 for helping me with the original project. Changelog 0.3.3 - 0.3.4: rebalencing pt 2 Fixed many bugs in the spears throwing Individual swords now have their own cooldowns 0.3.2 - 0.3.3: rebalencing pt 1 Added spear, it's unlocked by default but that will change soon (It's kinda buggy and op rn, that's going to change) Changed special attack button to Q Decreased max health to 10 0.3.1 - 0.3.2: like a quarter of an update Began working on a sword swapping system, you can now click on the sword on title screen to open a sword swapping screen Kinda just the start of a massive rebalencing No other swords are obtainable yet Had to make this it's own update cus it's gonna be like this for quite a while 0.3.0 - 0.3.1: smol improvements Added music for miniboss fight Changed key texture Resprited and recoded door 0.2.5 - 0.3.0: a beginning Improved shopkeeper dialogue and cutscenes Key is now free, but the cost of the key has been moved in to the 'Open door' shop item Added particles to monster 4 projectiles Fixed bug where monster 4 would only take damage when you take damage Added sign post to level 1 Removed second shop (For now, will return later) Instead of second shop, added miniboss to kill Added notifications that appear when you save and load Adjusted title screen slightly 0.2.4 - 0.2.5: enemy revamps Completely remade the monster 3 sprite Improved monster 4 sprite Gave monster 4 new attacks Fixed a few small bugs 0.2.3 - 0.2.4: bug fixing Fixed bug where enemy limit doesn't work Fixed bug where coins can sometimes fall through the floor Fixed bug where coins dropped from certain enemies are different sizes Fixed bug where you can pick up a coin multiple times (i still do not understand this bug, and it still may be broken) Changed sprite of enemy in 3rd level and gave it better attacks 0.2.2 - 0.2.3: better coiny droppy Actually fixed blank enemy bug this time Gave dropped coins better physics Adjusted particles a small bit Added particles to enemy death Fixed bug where you can pick up a coin multiple times (to be honest i don't really understand this bug, if this keeps happening please tell me) Fixed bugs where going back to title screen will have some things from the previous screen remain on screen for a brief amount of time 0.2.1 - 0.2.2: coiny droppy Fixed bug where blank enemies can spawn on the 4th level Fixed bug where you can kill the key on level 3 Fixed bug where level 3 key will spawn off the screen Fixed bug where you can leave the shop during the cutscene and break a lot Coins now drop from enemies instead of appearing in your bank 0.2.0 - 0.2.1: particles i guess Fixed a few visual bugs Made a few small visual changes Fixed a bug where you can unlock the level 2 door multiple times. Added particles i guess 0.1.8 - 0.2.0: Remastering things Remastered jump code, it's now a momentum based system. This should make the jump smoother and fix many bugs from the old broken jump system. Remastered objective on level 2 Made some very small visual changes adjusted spiders jump (I swear this is the last time) Fixed second shop 0.1.7 - 0.1.8: Fire Sword Fix Adjusted spiders jump again Fixed bug where buying the fire sword breaks the attack animation Fixed bug where leaving a shop into a level breaks the game 0.1.6 - 0.1.7: Music update Adjusted spiders jump, and made spider smaller Added some more music Animated the title screen Fixed bug where you can leave the void while cutscene is still playing and break some things 0.1.5 - 0.1.6: Bug fixing Made some small visual changes Changed enemy spawn times again Fixed a lot small bugs Fixed bug where after leaving a shop, the player will sink in to the ground Enemies now vanish when you change rooms It is now impossible to attack while crouching Made crouching smaller 0.1.4 - 0.1.5: gameplay update Re-added crouching from old game, but made it better. Improved spider-like creatures so that they jump. Fixed bug where spider creatures would revert their HP to max visually after attack cycle finishes. 0.1.3 - 0.1.4: QOL update Rebalanced enemy spawn times Redid AI for a few enemies Fixed really annoying bug causing enemies not to take damage if they hit you recently. 0.1.2 - 0.1.3: minor improvments Fixed bug causing enemies to not spawn in certain conditions Improved AI for some enemies Started counting total gold collected Fixed 'Killed 30' text showing up in strange places Fixed a few minor visual bugs. 0.1.1 - 0.1.2: the death update Added limit to enemies alive at a time Fixed sounds for death and sword Player can now take damage while attacking Improved sword hitbox (again) Improved death screen 0.1.0 - 0.1.1: gem update Added display to finding a gem Gem in shop can now only be bought once Remade sword hitbox Recoloured and recoded the enemies that appear in the 3rd level
Instructions
A few years ago me and a friend made a game. it was bad and unfinished, and I've decided to polish it, and finish it. Still a WIP, kinda buggy and veeeeeery unfinished Version 0.3.5 tags for popularity reasons #games #all #swords #unfinished #trending
Project Details
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- Enabled
- Remixed From
- Project #461661344
- Original Project
- Project #461661344
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